Im using FSDS for FS9. I was wondering if someone could maybe shed some light about texturing . I understand the basics. I have a hangar
that has a somewhat dome shaped top. And I have a real picture
for the texture of the actual hangar. In FSDS when I use the texture program it doesnt allow me get the actual dome shape without
it be squared off. And then I end up with the real life back ground
as part of it as well. Is there a way to say like trace out what
parts of the texture I need applied that arent in the form of a square?
Does any of this make sense what Im asking ?
Any help greatly appreciated.
Mike
that has a somewhat dome shaped top. And I have a real picture
for the texture of the actual hangar. In FSDS when I use the texture program it doesnt allow me get the actual dome shape without
it be squared off. And then I end up with the real life back ground
as part of it as well. Is there a way to say like trace out what
parts of the texture I need applied that arent in the form of a square?
Does any of this make sense what Im asking ?
Any help greatly appreciated.
Mike



