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A strange observation with the Airport background.(for me)
I want a nice green grass and not the standard Airport background,so here we go.
I start with a rectangle about a quart of the airport in the middle,i use Exclude General >>> Airport Background.
When i take a look in FSX the Airport Background is gone and houses and tree's al over the airport,no problem i have a tool for this Airport Background >>> Flatten Excude AutoGen.
When i take a look in FSX,all the houses and tree's are gone,but now i have the,what i call the original Land Class.
I want a nice grass so i take Land Class >>> Airfield 1.
When i look in FSX i have this,some big rectangles in the "old" Airport Background.

I have read many topic's about Airport Backgrounds.
This one by Golf-HotelDelta :
http://fsdeveloper.com/forum/showpost.php?p=67086&postcount=2
The exclusion needs to intersect the bounding box of the default flatten in all of the QMID11 rectangles. Note the positions of the sw and ne corners of the required exclusion by reading the cursor position in the TmfViewer status bar and create two position indicators in ADE at these points. Draw a polygon in ADE roughly through these points and tag it with "Exclude General/Airport Backgrounds":
This one by rumbaflappy :
In FSX vector excludes now exclude whatever they touch... so a very tiny flatten exclude in the center of the runway probably would exclude the flatten, as long as it was contained within the QMID11 boundary. TMFViewer can show the QMID11 ( LOD9 ) bounds, as well as give you the lat-long of a tiny, central area, as well as showing the type of AirportBackground to exclude.
But after many day's of experiment i have this,I take Land Class >>> Grass instead of Land Class >>> Airfield 1and i have a nice green Airport.
Why don't work Airfield 1 not and why works Grass well??
Jan.
I want a nice green grass and not the standard Airport background,so here we go.
I start with a rectangle about a quart of the airport in the middle,i use Exclude General >>> Airport Background.
When i take a look in FSX the Airport Background is gone and houses and tree's al over the airport,no problem i have a tool for this Airport Background >>> Flatten Excude AutoGen.
When i take a look in FSX,all the houses and tree's are gone,but now i have the,what i call the original Land Class.
I want a nice grass so i take Land Class >>> Airfield 1.
When i look in FSX i have this,some big rectangles in the "old" Airport Background.

I have read many topic's about Airport Backgrounds.
This one by Golf-HotelDelta :
http://fsdeveloper.com/forum/showpost.php?p=67086&postcount=2
The exclusion needs to intersect the bounding box of the default flatten in all of the QMID11 rectangles. Note the positions of the sw and ne corners of the required exclusion by reading the cursor position in the TmfViewer status bar and create two position indicators in ADE at these points. Draw a polygon in ADE roughly through these points and tag it with "Exclude General/Airport Backgrounds":
This one by rumbaflappy :
In FSX vector excludes now exclude whatever they touch... so a very tiny flatten exclude in the center of the runway probably would exclude the flatten, as long as it was contained within the QMID11 boundary. TMFViewer can show the QMID11 ( LOD9 ) bounds, as well as give you the lat-long of a tiny, central area, as well as showing the type of AirportBackground to exclude.
But after many day's of experiment i have this,I take Land Class >>> Grass instead of Land Class >>> Airfield 1and i have a nice green Airport.
Why don't work Airfield 1 not and why works Grass well??

Jan.




