I'm creating around 60 objects via Sketchup out to COLLADA, into MCX out to MDL. Once here, would it be best to batch the MDLs into a BGL, or create a library then place them by hand using ADE?
Some additional questions:
(a) How would I go about specifying the location and heading for each MDL during the batch convert to BGL in MCX?
(b) All of the objects (signs) use the same texture sheet, so how would I insure this occurs during the batch process since each DAE export creates it's own texture folder/file (even though its the same file for all the models?
(c) How would I apply the night texture sheet during the batch process?
(d) Can all this be done with one batch job, or will I need to run multiple batches to accomplish these goals?
(e) Would doing this the old fashion way (command line) be better for this particular situation?
This is my first 3D modeling project, so I apologize in advance for my amateur workflow/mindset.
Some additional questions:
(a) How would I go about specifying the location and heading for each MDL during the batch convert to BGL in MCX?
(b) All of the objects (signs) use the same texture sheet, so how would I insure this occurs during the batch process since each DAE export creates it's own texture folder/file (even though its the same file for all the models?
(c) How would I apply the night texture sheet during the batch process?
(d) Can all this be done with one batch job, or will I need to run multiple batches to accomplish these goals?
(e) Would doing this the old fashion way (command line) be better for this particular situation?
This is my first 3D modeling project, so I apologize in advance for my amateur workflow/mindset.

