Recently I ran into an issue with FS crashing. Specifically, while on approach to KBOI it would crash to desktop everytime I tried. I did some testing and it appeared to only do it during the day, at night it worked fine. At dusk, it crashed as well.
Now, I went thru a process of elimination and found two files that when added to the scenery folder were causing a crash. They are AB916160.bgl and AB917160.bgl. They happen to be geographically next to each other as scenery bgl files.
I opened LWMviewer and loaded both files together. What I found was odd to me. The Airport boundary for KBOI appeared in BOTH files. Given that the boundary was in two separate files located in the SAME scenery foler, both VTP Layer 7 polys I figured this was the cause of the crash. I loaded Sbuilder, imported each file and removed KBOI from both and then exported each as their own name, ie AB916160 and AB917160 and placed these newer files in the scenery folder, and removed the original AB files that caused the issues. In addition I loaded the AB916160.bgl and traced the poly at KBOI and then exported ONLY that new poly as a separate BGL giving it the name KBOI-fix.bgl. I tried to loaded the three together in the original scenery folder but I still get the crashing. When I remove the KBOI-fix file, FS then loades fine but I get no boundary for KBOI.
Any ideas why this may not work, or any ideas why MS would have two files with the same AB boundary poly?
Now, I went thru a process of elimination and found two files that when added to the scenery folder were causing a crash. They are AB916160.bgl and AB917160.bgl. They happen to be geographically next to each other as scenery bgl files.
I opened LWMviewer and loaded both files together. What I found was odd to me. The Airport boundary for KBOI appeared in BOTH files. Given that the boundary was in two separate files located in the SAME scenery foler, both VTP Layer 7 polys I figured this was the cause of the crash. I loaded Sbuilder, imported each file and removed KBOI from both and then exported each as their own name, ie AB916160 and AB917160 and placed these newer files in the scenery folder, and removed the original AB files that caused the issues. In addition I loaded the AB916160.bgl and traced the poly at KBOI and then exported ONLY that new poly as a separate BGL giving it the name KBOI-fix.bgl. I tried to loaded the three together in the original scenery folder but I still get the crashing. When I remove the KBOI-fix file, FS then loades fine but I get no boundary for KBOI.
Any ideas why this may not work, or any ideas why MS would have two files with the same AB boundary poly?


