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macedonia
Hello Guys.Im again here.My question today is: I converted the mdl to dds and i dont know what to do next to input in the fsx file and location where i want?? Any Help please ??
 
You can place a model with ModelConverterX's object placement wizard. The get the generated .bgl, put it in a folder in addon/scenery like:

fsx/addon scenery/My Airport/scenery

and the .dds texture (power of 2 size eg. 512x512, 1024x1024) into

fsx/addon scenery/My Airport/texture

Hope this helps.
 
you convert the textures to Dds format not the .mdl file which is the object. you can place the object in the scenery with the Object Placement tool, it's a tool from the SDK, you will see the tool in the inside Fsx game menú tool.
Here you can download a tutorial http://www.google.es/url?sa=t&rct=j...=PiRFfUreWfSvpelheX4_qg&bvm=bv.77648437,d.d2s
Or take a look to the wiki: http://www.fsdeveloper.com/wiki/index.php?title=Object_Placement_Tool_(FSX)
You need that the objects for the creation of the scenery be activated as a "Library object", once you have the library activated you will see the object in the object placement tool list.
Here we have a tool "Library Creator XML" to créate library with objects for the scenery.
So for the creation of the scenery you need a .mdl and his textures which will have .dds format, which will be in Scenery/texture folder. and a library with the .mdl you want to place in fsx.
Go through differents threads to see how this work. I think you have to take your time to see how all this work. I think. If you have any doubt ask here in Fsdeveloper but I think you should prepare a Little more all this stuff.
 
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Hello Guys.Thanks for reply's :) I cant understand this.I have now mdl file exported by Gmax and i converted it with gimp to dds.Now what i need to do ?? And how can i set the coordinates for the objects where to be located ??
 
Um, a mdl file is a model file, a DDS is a texture file -- two separate and non-interchangable things.. Your mdl file needs to be put into a BGL library, or a BGL placement file. Whatever file you used to texture it needs to be converted into a DDS.
 
The MDL is placed using a tool like airport design editor or SBuilderX and compiled into a BGL (scenery) file with the positioning information for where the model is supposed to display.
 
In ADE, you can place a model (it will ask you to locate the mdl file) and then you compile the airport in ADE to get the BGL file you need.
 
I open the airport bgl default from ADE then i put the Library Object into ADE and the texture showing at ADE and i compile it to bgl from ADE and ingame the texture is not showing :@
 
In FSX, you should have an Addon Scenery folder, then inside that a folder for your airport, then a Scenery and Texture folder. The BGL file goes in the Scenery folder and texture goes in the Texture folder (make sure its spelled TEXTURE as any other letters - TEXTURES, TEXTRE, etc) will not find the image. Also check the DDS file to make sure it's the right format. Use DXTBmp to convert to a Bitmap DXT-1 and have both copies in the texture folder to make sure it's right. Also the filename of the texture as mapped to the model needs to be spelled right.
 

1024 x 768 is your problem, not "powers of two". Textures for the sim must be 1,2,4,8,16,32,64,128,256,512,1024,2048,4096, i.e. 1024 x 1024, 1024 x 512, 128 x 512, 64 x 256, etc.

Unrelated, but you likely won't have good results placing your runway as an object like that (flickering, shadow weirdness, etc., use the ground poly wizard in MCX instead :)
 
Black generally indicates a missing texture, did you change the size of your texture and what size is it now? I'd get the .bmp out of there BTW, I'm not sure FSX loads the .dds automatically when there are multiple choices, if your .bmp in the texture folder is still 1024 x 768 it could be that FSX is still trying to load it.
 
I dont change the resolution i need to go to school right now i will try after school :) Thank you again i will change the resolution to 1024x1024 btw now dimensions is 1024x768 i will changei t to 1024x1024 ty
 
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