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Hello,
For my personal use I'm trying to convert a KC130 model for usage as AI with Tacpack so the drogues will extend with the command from the TP Menu.
What I'm trying to do is to change the default animation definition with the one required by tacpack, which in the default tanker is this:
I'm trying to modify the default custom_anim_drogue_extend which is is controlled by the tailhook to this, but I've not been able to do it.
I've tried even modifying the .xanim and then recompile, but I'm losing all animations. With the Animation Editor, I try to replace the animation name but my animation is not listed on the dropdown.
Is this even possible or I need to remodel from scratch to assign my own animations?
Thanks in advance
For my personal use I'm trying to convert a KC130 model for usage as AI with Tacpack so the drogues will extend with the command from the TP Menu.
What I'm trying to do is to change the default animation definition with the one required by tacpack, which in the default tanker is this:
<Animation name="custom_anim_COM_STANDBY_FREQUENCY_00" guid="26bd77de-36a2-4624-8568-88e90827333e" length="200" type="Sim" typeParam2="custom_anim_COM_STANDBY_FREQUENCY_00" typeParam="AutoPlay" />
<PartInfo>
<Name>custom_anim_COM_STANDBY_FREQUENCY_00</Name>
<AnimLength>200</AnimLength>
<Animation>
<Parameter>
<Code>(A:COM STANDBY FREQUENCY:1, Mhz) 0.0001 + 10 * flr 10 % 22.222 * (A:ACCELERATION BODY X, feet per second squared) 0.0 != (A:ACCELERATION BODY Z, feet per second squared) 0.0 != and *</Code>
<Lag>24</Lag>
</Parameter>
</Animation>
</PartInfo>
I'm trying to modify the default custom_anim_drogue_extend which is is controlled by the tailhook to this, but I've not been able to do it.
I've tried even modifying the .xanim and then recompile, but I'm losing all animations. With the Animation Editor, I try to replace the animation name but my animation is not listed on the dropdown.
Is this even possible or I need to remodel from scratch to assign my own animations?
Thanks in advance

