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Hi all,
For me this is the first attempt to understand how works wwise. In my model.xml I have this template to manage the deice lever:
<Component ID="DEICE">
<UseTemplate Name="ASOBO_DEICE_Lever_Engine_Template">
<DRAG_AXIS_SCALE>400</DRAG_AXIS_SCALE>
<USE_TRAJECTORY_DRAG_MODE>True</USE_TRAJECTORY_DRAG_MODE>
<INVERT_IM_DRAG_INPUT_SCALAR>True</INVERT_IM_DRAG_INPUT_SCALAR>
<ANIM_NAME>DEICE_Lever_Engine</ANIM_NAME>
<WWISE_EVENT>deice_lever</WWISE_EVENT>
</UseTemplate>
</Component>
the instruction in bold was added by me hoping to solve the problem ( add a sound to that lever ). To do that I created a custom Soundbank " mysoundbank" and an event called " deice_lever " with inside a custom wav file. In sound.xml I added my soudbank of course and in sound folder the PC.PCK file . But doing that I don't hera any sound when I pull or push the lever. Is there someone more expert that could explain me where I'm in wrong ?
Thanks
For me this is the first attempt to understand how works wwise. In my model.xml I have this template to manage the deice lever:
<Component ID="DEICE">
<UseTemplate Name="ASOBO_DEICE_Lever_Engine_Template">
<DRAG_AXIS_SCALE>400</DRAG_AXIS_SCALE>
<USE_TRAJECTORY_DRAG_MODE>True</USE_TRAJECTORY_DRAG_MODE>
<INVERT_IM_DRAG_INPUT_SCALAR>True</INVERT_IM_DRAG_INPUT_SCALAR>
<ANIM_NAME>DEICE_Lever_Engine</ANIM_NAME>
<WWISE_EVENT>deice_lever</WWISE_EVENT>
</UseTemplate>
</Component>
the instruction in bold was added by me hoping to solve the problem ( add a sound to that lever ). To do that I created a custom Soundbank " mysoundbank" and an event called " deice_lever " with inside a custom wav file. In sound.xml I added my soudbank of course and in sound folder the PC.PCK file . But doing that I don't hera any sound when I pull or push the lever. Is there someone more expert that could explain me where I'm in wrong ?
Thanks
