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Actually,... the default is "*_specular.dds". This is what FSX uses... but why have it embedded when you can create your own template for such.
Hi,
I think that would be a good addition. But I need to know what the most common naming schema is. For night textures this is _lm, but what is the preference for specular textures?
It would indeed need a special template like the night textures, since it needs to look at the diffuse texture name. So you can't create this yourself easily.
I have added the new material template now, so it will be in the next development release.