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FSX adding extra textures to an object.

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289
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england
I've made a very thin arrow for ground gate directions and added a texture (one colour) via the part/texture menu.Compiled as a .mdl and all is showing correctly in FSX. I need to texture the arrow with an additional black outline (1 or 2 pxls) so how do I add this. I'm using paint-shop-pro for the textures.
Thank you.
 
Hi,

The black outline should be part of the texture. You can make a texture with the outline like this:




Then apply it to the top of the arrow.

-Tyler
 
Last edited:
Yes, you need to paint the arrow like show above, and unwrap it, to fit with the texture, if you did it already just retouch the image in any image editor.
 
Thanks for replies.
I can't find the right way to do this. The texture used is plain.( see screenshot) If I make a texture with an arrow and outline as in your pic you've posted then using that texture does not match up with the arrow in the model. It can only be cropped etc not by point. ( is this making sense?)

arrow.jpg



(Bernardo - I'm looking forward to another winter holiday in Puerto de Santiago next Jan :D )
 
(Bernardo - I'm looking forward to another winter holiday in Puerto de Santiago next Jan :D )
Ah, yes, Acantilado de los gigantes (Giants Clilfs) could be,:D, Then you know the zone better than me. :)
I am afraid you will have to cope with the uv mapping and edit with unwrap, I guess that arrow is on a polygon, so you have to make the texture match with this, with the earlier tools. :o
 
I tried it on a poly but there was too much shimmering so it's on a very thin box.
I've got the effect I want now by duplicating the original arrow, expanding and texturing the larger one then placeing under the smaller yellow one. In the sim using Instant scenery droped the elevation to -0.3.
The downside is of course the model now has 24 polys and 32 vertices,I'm sure someone could advise on how to reduce that. (could try mcx) Pic was taken in FSX with DX10

arrow2.jpg
 
Prety cool, the thin box was a good idea, about shimmering I can't tell you I had the same problem and never knew how to fight them, usually people rise a little the lines and markings, just that. The process is a sin for Fsx, you should master the uvmapping and unwrapping, or the lofting method, for making lines and markings, alpha channels to make parts of the textures invisible, and you will make a great progress and a step forward in the modeling world. At first is difficult to get the hang to all this.
About Dx10 are you using "shader release v3.1 " fix, seem that is working.
 
catzz- don't know if you solved this or not, but making two arrows.... one slightly larger than the other is a good idea. However, try using the primitive - triangle, but add the number of sides you need. Once you have the arrow shape, texture it, copy, make the copy bigger, retexture THAT one, superimose them and then 'join'. --- very few poly and verts.

Or- in your paint program I think you can choose 'line' with an arrow head but choose one color for foreground and one color for background. This way you get an outlined arrow.

Anyway- just a couple of ideas. Bob
 
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