Hello,
For the past five hours now I have been stuck on my airport upgrading. Basically here's what I am trying to do:
-I am trying to add mobile scenery (ground vehicles) or ai traffic (groud vehicles) to an airport, without having to fly a mission to see it (for all of this I am using the object placement tool). My goal is to make a tractor look like it's moving the grass, and a bus to look like it's driving around. I have added all of my waypoints and it seems like everything should fit.
-Problem: I save the mission xml file. Now how do I get this to compile in BGLcomp? I've tried saving the work as a scenery xml file, but only static scenery objects are saved in the xml. Below is is an examaple of my mission xml. How do I convert this to have my moving ground vehicles show up in free flight?
I know that this sounds like a beginner question, but my brain is cramped and I need some advice!
<?xml version="1.0" encoding="UTF-8"?>
<SimBase.Document Type="MissionFile" version="1,0">
<WorldBase.Flight>
<SceneryObjects.LibraryObject InstanceId="{0B33467A-EECF-48F6-BAA9-A86C88A9F937}">
<Descr>Gen_Plane_AT6_03</Descr>
<WorldPosition>N21° 12' 30.38",W156° 58' 37.98",+000000.00</WorldPosition>
<Orientation>0.000,0.000,0.000</Orientation>
<MDLGuid>{6F560C34-9192-4C6E-89F5-F83B2325E4A7}</MDLGuid>
<AltitudeIsAGL>True</AltitudeIsAGL>
<Scale>1.000</Scale>
</SceneryObjects.LibraryObject>
<LivingWorld.MobileSceneryObject InstanceId="{574B5017-618D-4159-992B-F8CB9051AEF9}">
<Descr>MobileScenery1</Descr>
<ModelID>{82A2760F-2871-4933-85C5-7B8125189EDF}</ModelID>
<WorldPosition>N21° 12' 33.30",W156° 58' 36.87",+000024.03</WorldPosition>
<Orientation>0.000,0.000,0.000</Orientation>
<IsOnGround>True</IsOnGround>
<SpeedKnots>5.000</SpeedKnots>
<MSOWaypointController>
<AccelKnots>5.000</AccelKnots>
<GroundCruiseSpeed>5.000</GroundCruiseSpeed>
<GroundTurnSpeed>5.000</GroundTurnSpeed>
<GroundTurnTime>2.500</GroundTurnTime>
<WaypointList>
<WrapWaypoints>True</WrapWaypoints>
<CurrentWaypoint>0</CurrentWaypoint>
<BackupToFirst>False</BackupToFirst>
<Waypoint InstanceId="{0E512964-083F-461D-ACD7-F335D93A523F}">
<AltitudeIsAGL>True</AltitudeIsAGL>
<WorldPosition>N21° 12' 33.11",W156° 58' 34.74",+000000.00</WorldPosition>
<Descr>Waypoint 1</Descr>
<SpeedKnots>5.000</SpeedKnots>
<WaypointID>0</WaypointID>
</Waypoint>
<Waypoint InstanceId="{70A0A09E-EE3C-4DB6-9DEB-BDD8E7FF1FE9}">
<AltitudeIsAGL>True</AltitudeIsAGL>
<WorldPosition>N21° 12' 32.11",W156° 58' 38.68",+000000.00</WorldPosition>
<Descr>Waypoint 2</Descr>
<SpeedKnots>5.000</SpeedKnots>
<WaypointID>1</WaypointID>
</Waypoint>
<Waypoint InstanceId="{DEF90E07-7F0E-44A3-BD0E-4BB080B8AFBC}">
<AltitudeIsAGL>True</AltitudeIsAGL>
<WorldPosition>N21° 12' 32.73",W156° 58' 39.02",+000000.00</WorldPosition>
<Descr>Waypoint 3</Descr>
<SpeedKnots>5.000</SpeedKnots>
<WaypointID>2</WaypointID>
</Waypoint>
</WaypointList>
</MSOWaypointController>
</LivingWorld.MobileSceneryObject>
</WorldBase.Flight>
<MissionBuilder.MissionBuilder>
</MissionBuilder.MissionBuilder>
</SimBase.Document>
For the past five hours now I have been stuck on my airport upgrading. Basically here's what I am trying to do:
-I am trying to add mobile scenery (ground vehicles) or ai traffic (groud vehicles) to an airport, without having to fly a mission to see it (for all of this I am using the object placement tool). My goal is to make a tractor look like it's moving the grass, and a bus to look like it's driving around. I have added all of my waypoints and it seems like everything should fit.
-Problem: I save the mission xml file. Now how do I get this to compile in BGLcomp? I've tried saving the work as a scenery xml file, but only static scenery objects are saved in the xml. Below is is an examaple of my mission xml. How do I convert this to have my moving ground vehicles show up in free flight?
I know that this sounds like a beginner question, but my brain is cramped and I need some advice!
<?xml version="1.0" encoding="UTF-8"?>
<SimBase.Document Type="MissionFile" version="1,0">
<WorldBase.Flight>
<SceneryObjects.LibraryObject InstanceId="{0B33467A-EECF-48F6-BAA9-A86C88A9F937}">
<Descr>Gen_Plane_AT6_03</Descr>
<WorldPosition>N21° 12' 30.38",W156° 58' 37.98",+000000.00</WorldPosition>
<Orientation>0.000,0.000,0.000</Orientation>
<MDLGuid>{6F560C34-9192-4C6E-89F5-F83B2325E4A7}</MDLGuid>
<AltitudeIsAGL>True</AltitudeIsAGL>
<Scale>1.000</Scale>
</SceneryObjects.LibraryObject>
<LivingWorld.MobileSceneryObject InstanceId="{574B5017-618D-4159-992B-F8CB9051AEF9}">
<Descr>MobileScenery1</Descr>
<ModelID>{82A2760F-2871-4933-85C5-7B8125189EDF}</ModelID>
<WorldPosition>N21° 12' 33.30",W156° 58' 36.87",+000024.03</WorldPosition>
<Orientation>0.000,0.000,0.000</Orientation>
<IsOnGround>True</IsOnGround>
<SpeedKnots>5.000</SpeedKnots>
<MSOWaypointController>
<AccelKnots>5.000</AccelKnots>
<GroundCruiseSpeed>5.000</GroundCruiseSpeed>
<GroundTurnSpeed>5.000</GroundTurnSpeed>
<GroundTurnTime>2.500</GroundTurnTime>
<WaypointList>
<WrapWaypoints>True</WrapWaypoints>
<CurrentWaypoint>0</CurrentWaypoint>
<BackupToFirst>False</BackupToFirst>
<Waypoint InstanceId="{0E512964-083F-461D-ACD7-F335D93A523F}">
<AltitudeIsAGL>True</AltitudeIsAGL>
<WorldPosition>N21° 12' 33.11",W156° 58' 34.74",+000000.00</WorldPosition>
<Descr>Waypoint 1</Descr>
<SpeedKnots>5.000</SpeedKnots>
<WaypointID>0</WaypointID>
</Waypoint>
<Waypoint InstanceId="{70A0A09E-EE3C-4DB6-9DEB-BDD8E7FF1FE9}">
<AltitudeIsAGL>True</AltitudeIsAGL>
<WorldPosition>N21° 12' 32.11",W156° 58' 38.68",+000000.00</WorldPosition>
<Descr>Waypoint 2</Descr>
<SpeedKnots>5.000</SpeedKnots>
<WaypointID>1</WaypointID>
</Waypoint>
<Waypoint InstanceId="{DEF90E07-7F0E-44A3-BD0E-4BB080B8AFBC}">
<AltitudeIsAGL>True</AltitudeIsAGL>
<WorldPosition>N21° 12' 32.73",W156° 58' 39.02",+000000.00</WorldPosition>
<Descr>Waypoint 3</Descr>
<SpeedKnots>5.000</SpeedKnots>
<WaypointID>2</WaypointID>
</Waypoint>
</WaypointList>
</MSOWaypointController>
</LivingWorld.MobileSceneryObject>
</WorldBase.Flight>
<MissionBuilder.MissionBuilder>
</MissionBuilder.MissionBuilder>
</SimBase.Document>


