flatten surface
i just couldn't get it i mean first step i click on the poly on menu then make a large scale around the airport then i select the airport background then i choose the mask class map exclude autogen ALT 52.O(airport alt)
after that i make another scale around the airport then i select landclass then choose the airfield 1 after that i copile the bgl fiel in to my desktop then in fsx still the same trees and buildings on runways and parking spots
so how did i miss anything?
i just couldn't get it i mean first step i click on the poly on menu then make a large scale around the airport then i select the airport background then i choose the mask class map exclude autogen ALT 52.O(airport alt)
after that i make another scale around the airport then i select landclass then choose the airfield 1 after that i copile the bgl fiel in to my desktop then in fsx still the same trees and buildings on runways and parking spots
so how did i miss anything?
