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Ade-gp 0.0.48

GHD

Messages
12,243
Country
england
Hi Don,

No errors, but it looks different from when I first created the lines of parking.

Initially, the left vertices were positoned on the left edge of the texture sheet. Now, they are positioned such that the mid-point is over the centre of the texture. Is this OK?

 

tgibson

Resource contributor
Messages
11,344
Country
us-california
I think that is the way I've been seeing it for new lines for a while now. Is OK with me.
 

GHD

Messages
12,243
Country
england
I think that is the way I've been seeing it for new lines for a while now. Is OK with me.

As I say, it is different from what it was previously for custom lines, but, when compiled, it seems ok.
 

gadgets

Resource contributor
Messages
9,388
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ca-britishcolumbia
The way it is now is intentional. Brilliant ideas are now handled by the a simple addition to the standard line-straightening code (which is why the issue was fixed so fast).

Repositioning to the left edge is possible. But that's what got me into trouble in the first place. Besides, I don't see that you gain anything by positioning to the left edge, since, for most patterns, that's the middle of a "repeat". You're almost always going to have to do some "fine-tuning".

Don
 

tgibson

Resource contributor
Messages
11,344
Country
us-california
Here is a tiny problem with the Texture Editor.

My Texture_Def file looks like this:

gp_PatternedLines_TRG|40F|80F|False
gp_PatternedLines_40F|0F|40F|False
gp_ParkingDes|0|0|false
gp_Patterns|0|0|false
gp_LineBase|20F|20F|true
gp_Asphalt-dark|20F|20F|true
gp_Asphalt-light|20F|20F|false
gp_Asphalt-medium|20F|20F|true
gp_Concrete|20F|20F|true
gp_Dirt|20F|20F|false
gp_Gravel|20F|20F|false
gp_Red_20F|20F|20F|true
gp_White_20F|20F|20F|true
gp_Yellow_20F|20F|20F|true
gp_CrossHatch_Red|20F|20F|false
gp_CrossHatch_White|20F|20F|false
gp_CrossHatch_Yellow|20F|20F|false
gp_Signs_Red|0|0|false
gp_Signs_White|0|0|false
gp_Signs_Yellow|0F|0F|False
gp_CC_oakland|400F|100F|False

There are 21 entries. I also have 3 texture files in the folders not yet in the Def file.

And here is what it looks like in the Texture Editor:

attachment.php


As you can see the last entry in my Def file is listed here as No Def.

However, the suggested numbering is completely correct - the new files are offered position 22, just as they should be. And the values from the Def file are displayed when I display the oakland texture. It's only the designation of No Def that is incorrect.

When I then add the second new file (J_line) to the Definition file, I get this screen:

attachment.php


The oakland file no longer has the No Def designation, but the newly added J_line texture does. This pattern continues as I add the other two new files, leaving only the last one with the No Def designation, even though it has been added. The resulting Texture_Def file looks perfect.

Everything else seems to work just fine for me, all lines and polygons being added and displayed in GP Editor and FS correctly. :)

Hope this helps once again,
 

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gadgets

Resource contributor
Messages
9,388
Country
ca-britishcolumbia
Didn't even notice that. Fixed in update just posted.

Unless someone disagrees, for maximum exposure I plan to re-release whenever I manage to "clear the decks".

Don
 
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