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P3D v4 ADE-GP Material properties request

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143
@gadgets
Hi,
Is it possible in material editor to allow values of 2 decimal places for reflection scale, instead of only integers?
If I try to use decimal values it rounds up the value to the nearest integer.
It's more handy for smaller reflection changes, as MCX allows.

Thanks
 
If I try to use decimal values it rounds up the value to the nearest integer.
I didn't realize the control did this. The code handles as a single-precision number.

It's easy to change. Making a new release however involves not an insignificant amount of effort for both Jon and me. Is such a change likely to be of interest to several users? If not, can you not continue to use MCX for this situation?

Should a new release become necessary for other reasons, the requested change will be implemented.
 
Hi,
No problem, I can understand, it's not a fix to justify a new release just for that! :)
Until a new version is out though to correct this behavior, can you confirm if the following workaround I just thought will work?

After creating the material, if I close ADE and then manually edit ADE_GP_Materials.dat and change the reflection scale value to my decimals value, save the dat and load ADE again, WITHOUT editing the material, create my ADE-GP line or polygon and build? Will this overwrite the value in dat file or will it build with the decimal value?

Thanks
 
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