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I've just got back into airport design (for MSFS20) after a few years of absence from FSX. I've got the ADE21 Alpha software and have mucked around in it to see what works and what doesnt. I've got a stock airport nearly finished being refurbished with scenery objects that better look like the real ones. Its a daytime only airfield but I thought I'd have one runway as a lighted option. but didnt want to just light it up using the Runway Lighting options as it would be visible all the time. In FSX I could have a line of vehicles each side of a runway and using an aircraft default landing light fx for headlights and had them all at extreme complexity level so as they normally would not be visable unless that option was chosen. Is there any way in MSFS20 that something similar can be done.
Whilst looking into this I've also found a couple of comments about where the Effects folder needs to go when wanting to insert an effect into ADE.. i.e. into the PackageSources folder of a ADE project. I've tried that but ADE does not detect that folder /fx files within the folder. I get a script which suggests its trying to find the Effects folder within MSFS20... So, is this now a redundant function in ADE.
Whilst looking into this I've also found a couple of comments about where the Effects folder needs to go when wanting to insert an effect into ADE.. i.e. into the PackageSources folder of a ADE project. I've tried that but ADE does not detect that folder /fx files within the folder. I get a script which suggests its trying to find the Effects folder within MSFS20... So, is this now a redundant function in ADE.