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Hi Don,
Sorry for the delay (I watched the Tour de France).
In reply, the following:
- I did not have any problems in GECE anymore except that the gp_poly program complained about triangulation difficulties and it still does. Nevertheless everything shows up fine, and as far as I am concerned, it can continue complaining as long as it wants to as long as it does what it should do
.
- you have my very simple ADE workfile and I used textures that were already in the base texture and line def files (including the H from the gp_signs_white). Have you tried it out? Do you experience the same blurring or not?
- taking out the effect does not help.
- the foreground is blurred because it is default landclass and unless I put in some Hires photo texture it will always remain blurred.
- I do not know what the layer of the underlying terrain is. There is the default landclass and the flatten, nothing else.
- if different layer numbers are not relevant, how come the difference in visibility?
- in FS9 the standard heliport graphics are not transparent as far as I know.
And as for GECE and this triangulation error thing, I think the answer is given by you already when you said that when two vertices are superimposed they give lead to this error message.
What strikes me, Don, is that you say: ADE_GP cannot control how FS9 or FSX displays things. As I have said many times before, if it displays at all, ADE_GP has done all it can. and I do not think that is true or else it means you are trying to tell us that your own results give you the same aberrations as we are experiencing sometimes?
Roby
PS did not mean to sound harsh. It is just that I feel you are losing faith instead of George
.
Sorry for the delay (I watched the Tour de France).
In reply, the following:
- I did not have any problems in GECE anymore except that the gp_poly program complained about triangulation difficulties and it still does. Nevertheless everything shows up fine, and as far as I am concerned, it can continue complaining as long as it wants to as long as it does what it should do
- you have my very simple ADE workfile and I used textures that were already in the base texture and line def files (including the H from the gp_signs_white). Have you tried it out? Do you experience the same blurring or not?
- taking out the effect does not help.
- the foreground is blurred because it is default landclass and unless I put in some Hires photo texture it will always remain blurred.
- I do not know what the layer of the underlying terrain is. There is the default landclass and the flatten, nothing else.
- if different layer numbers are not relevant, how come the difference in visibility?
- in FS9 the standard heliport graphics are not transparent as far as I know.
And as for GECE and this triangulation error thing, I think the answer is given by you already when you said that when two vertices are superimposed they give lead to this error message.
What strikes me, Don, is that you say: ADE_GP cannot control how FS9 or FSX displays things. As I have said many times before, if it displays at all, ADE_GP has done all it can. and I do not think that is true or else it means you are trying to tell us that your own results give you the same aberrations as we are experiencing sometimes?
Roby
PS did not mean to sound harsh. It is just that I feel you are losing faith instead of George
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