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Aerofly FS 2; SDK

I was seriously talking with my family about this. Maybe far west above Washington? Or above Wisconsin so I can see OshKosh in the future?
Welcome to Canada!

julyweatherincanada.png


We build our walls out of snow.
 
This just in from Michael at IPACS;


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The Aerofly basicly uses the metric system, distances in meters, speeds
in meters per second, angles in radians. i have to look up for
preasures, i ges that were pascal. Weights are in Kilogramm kg.

in the tmd on some objects you will find a [scaling] value, with which
you can calculate the Aerofly-values into any other value for your
instruments. it works like a multiplier.

Of course you can create fictional animation, by using
[hingedbodygrafics] for example, you can let a geometry-object rotate,
and it hase no influence on the dynamics.


All of the rudders are build that way, the graphics do not influence the
dynamics, only vice versa. in the dynamics u can find the [aerowing] it
defines the dynamics of a wing, including it's control-surfaces. Later
in the graphics, we just use a graphical object and feed it with the
same input we used for the rudder in the dynamics to move our rudder in
the graphics.

So in the graphics you can create any movement without influencing the
dynamics.

you for the coordinates, the exporter for 3DSMax gives us a log file
with the datas u need, i'll attach it to this e-mail.

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Bill Leaming, in answer to your question, yes we can have L:var's (fictional or non platform animations in models). These are tagged [hingedbodygrafics] .

So I was right, meters per second is speed settings in the TMC basic overall speed settings. All measure is metric.

The exporter produces a log file which you get coordinates from your planes parts for use with animations. So you would copy/paste that into your TMD and then work out the extents of rotation.

Note also they have a different X,Y,Z layout. Front view looks like the Left, if I remember correctly. Also your starting point on the plane is neutral animation points, closed gear doors and doors. Only the landing gear is exported 'down' (in movement). The gear doors are up. Props are 2; still prop, and disc prop. No slow, only one spinning. Spinning prop is 'work in progress'.

Exporter for Max for planes is not yet released.
 
So far, from what you are seeing it looks like the TMD is very well organized. Is it hard shifting mental gears from working on FSX?
 
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If you relate them as to being similar, just different, in that sense, then no. Its not hard. The TMD basically has all the ModelDef in it, the end has the sound config in it. Basic enough. The TMC is like the basic aerodynamics section in the top of the standard aircraft.cfg. The TMC also has the basic Registry information which is normally in the aircraft.cfg.

When I start converting my fleet, I'll need to turn planes sideways to line up with the X,Y,Z that AF2 uses and then place animated parts into neutral positions, probably erasing animations.

Nice that we have fictional animations. No more having to write out tons of XML code. That will be VERY nice.

I was worried about the X,Y,Z data till I found out from Michael that we have that information via the model exporter log. So one could copy/paste that info to the TMD.

I wonder if we need Visual Studio to map radios to panels? That hit me last night.
 
Looking into the files of the latest update is probably going to be a Rosetta stone for you on how to set up the systems.......
 
I was trying to figure out how to animate my prop in the TMD file. No success yet.

Also, I cloned the 172 and made a 'LHC Custom', then experimented with its performance settings. I wanted to increase airspeed and achieved that. I thought it was done on the TMC, but its done on the TMD.

I then tried to reduce prop torque issues on the Pitts (so I can take off.. for some reason I cant get it down the runway without flipping it over). I wasnt able to find the gyro procession (or what ever tune it might have) that causes the issue. It might be the sim platform calculates that and its going to have to stay that way.

Did you know Aerofly have their own forums? They have a single forum for Windows Aerofly FS2. Good to know.
 
I'm fairly certain that must have been done as a joke. Surely no serious pilot would actually neglect the outside scan much less the instrument scan... :stirthepo
 
I'm fairly certain that must have been done as a joke. Surely no serious pilot would actually neglect the outside scan much less the instrument scan... :stirthepo
That was the impression I got when I looked at the Photo, joking but the Velcro strap tells he uses it in some capacity. Wonder what, answering his email? o_O

Edit, I got it, sector maps.
 
So, my cloned Cessna 172 'performance rocket' experiment is going nicely. She cruises at 150 knots now, runs out of down trim at high speeds, can get up to almost 200 knots, 180 to 200, and is a beast at take-off, trying to nose upwards with full throttle.

Good learning how it all works, experimenting.
 
So, my cloned Cessna 172 'performance rocket' experiment is going nicely. She cruises at 150 knots now, runs out of down trim at high speeds, can get up to almost 200 knots, 180 to 200, and is a beast at take-off, trying to nose upwards with full throttle.

Good learning how it all works, experimenting.

Are you thinking of selling it?
 
No. That would be bad. Thats their own plane. I am only experimenting on how to tune it. I would like to sell my planes for Aerofly though.
 
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