Hi All:
Here is a restoration via a web page archive, of Jim's screenshots showing his excellent work above in this thread.
Here is a restoration via a web page archive, of Jim's screenshots showing his excellent work above in this thread.
I have some autogen near an approach path that makes it impossible to follow the 3° glideslope if I use something like Cottonwood 5-16m City and/or tb Elm1 8-18m City in that area. The trees are too tall of course, the friendly name is misleading as Cottonwood 5-16m City for example uses models as large as 30m (with a relative weight of 5). The shorter groupings are either too small and invisible or they contain "sets" which interfere with autogen buildings, roads, etc.
My solution was to decompile the autogen with agn2txt and replace the Cottonwood City GUIDs equally with a mix of the GUIDs for veg_tb_Cottonwood_12m, veg_tb_Cottonwood_14m, and veg_tb_Cottonwood_16m which are ModelEntries rather than Grouping IDs. I did the same with the Elm using similar sized models. Much to my surprise this worked and allows the 3° glidepath to be flown without the trees looking particularly strange or out of place.
You can open and edit/save the re-compiled autogen in the annotator and when you select one of the trees it simply tells you "veg_tb_Cottonwood_14m" instead of "tb Cottonwood 5-16m City". You can copy & paste these trees as well. The trees change seasons normally in the sim.
I only did this for a very small area under the approach path, there were less than 300 autogen objects involved and the rest of the PR uses standard groupings. This non-standard autogen gives me what I want in both P3D2 and FSX without need for any custom autogen descriptions.
This may have some potential too where using a specific tree size would be beneficial (you always end up with that gargantuan tree on the edge of your parking lot that hides all your vehicle placements for example), this could mean very precise control of your autogen where you need it in high detail areas of the PR, you could effectively paste exactly the tree you want almost as if placing specific objects with Instant Scenery - except they would follow the seasons.
Here are the available cottonwoods arranged in a grid from smallest to largest, all placed with the annotator, they show a fall variation in September and a winter variation in January:
I'm curious if anyone can see a problem with hacking autogen like this? ...or have we been doing this all along and I'm just now catching on?
Jim