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I am working on animating the two well deck doors opening and closing, and the idea is that I'll be coming and going from a helicopter or otherwise interacting with the ship as an AI object, and not driving it. I have started my learning curve with making a basic ambient animation, working in blender, and it worked (see below). But I want to trigger my AI ship animation from the player aircraft.
So with that in mind, I am really wondering which type of command should I use to trigger this animation. Obviously I do not want the well deck opening and closing just at some regular interval.
I would like for it to be a toggle command like - landing gear or open/close door. Will that work? Other than the carrier-specific jet blast deflector platform commands, there doesn't seem to be a lot of choices of commands that are aimed at something outside ones own aircraft. Or does it even matter?
I guess the Conditional Animation Tool is out since I'm not building this for FS9. Have I understood that correctly?
Appreciate any guidance I can get on this.
So with that in mind, I am really wondering which type of command should I use to trigger this animation. Obviously I do not want the well deck opening and closing just at some regular interval.
I would like for it to be a toggle command like - landing gear or open/close door. Will that work? Other than the carrier-specific jet blast deflector platform commands, there doesn't seem to be a lot of choices of commands that are aimed at something outside ones own aircraft. Or does it even matter?
I guess the Conditional Animation Tool is out since I'm not building this for FS9. Have I understood that correctly?
Appreciate any guidance I can get on this.
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