• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

AI Sound engine

Messages
52
Hello all.

I am currently using fs9 for both flying and "ai spotting", more of the latter recently. I understand that FS9 is very limited in the "AI sound" department, compared to FSX. My question is this:

What file, or what part of a file tells the sim to play a single prop sound for the Cessna, and play the ai/xai_lgjet for a 747?

In my FS9, I dont use any propellor driven A/C, so potentially have the ability to have 5 different sounding jets.

xai_lgjetxx.wav
xai_smjetxx.wav
xai_singlepropxx.wav
xai_twinpropxx.wav
xai_twinturboxx.wav

I have looked closely at the sound.cfg file and the .air file and can find no reference to the type of sound allocated to any given aircraft by the sim/ai sound engine.

If I can find out this information,I would assume it would be possible to have the 5 different sounding jets, like Conways, JT series, GE turbos, Speys etc which could then be matched to the aircraft as I already have them recorded.

I tried the obvious by putting the .air file from a C172 onto a 737, hoping to hear the Cessna ai sound, but alas, the sim still played the small jet ai sound, so I carnt see the reference being in the .air file.

Hope a forum member may be able to shed some light on this.

Many thanks for reading. Chris
 
The AI sounds are hard-coded into sound.dll, if I remember it correctly. Which sound file is used may depend on the value of engine type in aircraft.cfg.
 
Thx Paavo for the reply. I guess it is buried in the aircraft.cfg file somewhere, was just hoping someone might know just which entry the ai sound engine looks at in that file. I think we can safely discount the .air file tho.
 
Back
Top