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MSFS24 AI Traffic landing 10 meters above

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spain
Hi,

I have an issue that I believe, from going over the forum, has already being experienced but no clear solution given.

For some third party airports, such as LatinVFR LEMD, AI traffic injected by BeyondATC performs a flare and landing between 5 - 10 meters above the runway (depending on which runway), and then dropping abruptly to the physical runway a couple of seconds afterwards. I have tried already a good deal of potential solutions, such as dropping the elevations of the runway and/ or the runway start points (hex editing them), creating a terraform rectangle to flatten the runway itself (in dev mode), etc. but 'no joy'.

When debugging the airport runways (DEV->Debug->Airport->Runway ...), I can see a cyan rectangle within the perimeter of the runway, green arrows where the runway starts are at both ends, and a yellow center line in the middle. All three of these markers are above the visual/ physical runway, and every attempt to bring them down have been unsatisfactory.

Any help or support from your experience is more than welcome.

Thank you.
 
…I have witnessed similar instances of this issue.

It is almost certainly an elevation issue. Things to check again -

Without the Simulator running, locate the xml file in your project resources folder and open it. This contains all of the data for the Airfield or Scenery and you will be able to check more easily the various elevations that you have already mentioned.
From an AI Traffic/AI Aircraft perspective, they all need to be pretty much the same elevation.
When scanning through the xml coding, look out for the first mention of the Airport or Airfield, you can usually spot the icao code quite easily. The elevation should be given along side the lat and lon. You need to use this elevation figure as a reference for the Flatten that you have created and as the elevation for the Runway/ends etc.
You must set the priority for the Flatten ( terraformed rectangle ) at a higher priority, try 11 or 12 , to be effective.

If the problem continues, you may need to look at the individual AI Aircraft model contact points or static height, as if these are wrong, they can cause similar issues to what you are describing too.

Hope this helps,

Pete.
 
Thanks Pete.

The problem with this approach is that the airport would be then completely flattened, without deformations or changes in elevation.

I did try to create a polygon around one of the runways for testing purposes. Enabled terraform, minimized fallout and started with Forced Elevation off. That didn't do much. When I force the elevation, which basically flattens the runway, I will see the same altitude along the whole runway. I'm trying to avoid going back to FSX days :)
 
…fully understand what you’re saying, ( however, my suggestion is the only way currently, to get the AI Aircraft to behave without the immersion killing stepping up and down following the undulations etc ).

Still might be worth checking out the other point I mentioned, as that may provide a solution too ( unless all of your AI Aircraft landings are behaving in the same way that is ).
 
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