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Hi folks,
I am working on a new mission using an airport in South America (SKSJ). The airport elevation (from the Airport Design Editor tool) corresponds to the real world altitude, but the surrounding area in FSX is much higher, resulting in very steep slopes. Particularly nasty is the fact that one slope starts right after the end of the runway making the airport virtually impossible to use.
I would need an advice how to deal with this for a mission to distribute.
1.) Should I try to raise the airport elevation (how?) And how would I incorporate the files needed to distribute the mission?
2.) Or should I try to lower the surrounding terrain? - This could prove to be difficult as there is a river right next to the airport which would first fall down in a huge waterfall (not like in real world, but possibly acceptabe) and the flow upwards again (not a very comfortable thought for me...).
3.) What if users have different terrain meshs? Will that interfere with my PlayFlightRecordings?
Thankful for any insight...
Robin <><
I am working on a new mission using an airport in South America (SKSJ). The airport elevation (from the Airport Design Editor tool) corresponds to the real world altitude, but the surrounding area in FSX is much higher, resulting in very steep slopes. Particularly nasty is the fact that one slope starts right after the end of the runway making the airport virtually impossible to use.
I would need an advice how to deal with this for a mission to distribute.
1.) Should I try to raise the airport elevation (how?) And how would I incorporate the files needed to distribute the mission?
2.) Or should I try to lower the surrounding terrain? - This could prove to be difficult as there is a river right next to the airport which would first fall down in a huge waterfall (not like in real world, but possibly acceptabe) and the flow upwards again (not a very comfortable thought for me...).
3.) What if users have different terrain meshs? Will that interfere with my PlayFlightRecordings?
Thankful for any insight...
Robin <><
