I did some multiplayer tests yesterday in P3D V3.2. The target aircraft used was Mirage F-1. Against a good contrast background I could just discern it as a black dot at about 2.75 nautical miles. I was aided by having a HUD target designation box placed around the visual return. I could not see it at 3 miles. Beyond 1.0 miles it was a blob, inside about 0.5 miles I could identify the type.
My monitor is operating at 1920 pixels in azimuth, it is 20 inches across and I sit at 30 inches from it. For this sortie the zoom was at 1.0.
The geometry gives a screen width of 63 degrees with 34 pixels per degree or 0.56 pixels per minute of arc. This means the visual acuity of the screen is equivalent to 20:40 (6:12) or about half normal.
So one would expect to discern aircraft on the screen at half the distance you would in real life. The F-1 is about the same size as a Hunter and I remember discerning those at 10 miles if they were not contrailing and about 15 under ideal conditions when trailing. Now that was back in the early 1960's and I did have good eyesight at the time. However my corrected eyesight is still 20:15 (6:4.5) so it is not an issue.
Note I had the zoom at 1.0. That takes a bit of getting used to and you must have something like Track-IR to do any kind of scan. But you can easily discover that at 0.5 zoom things are half size so their visual range will be half.
I found a Snellen acuity chart and scaled it for the geometry of my monitor
The normal acuity line is number 8. It is not a really accurate test, but by my calculations the screen resolution and viewing geometry are such that line 7 is closer to normal and is about equivalent to 20:40 (6:12)
Ignoring LOD, the results I had are about what would be expected. But, if you operate at 0.5 zoom you should divide the ranges by 2.
Roy