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Aircraft Animation: The absolute basics...

RGS

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unitedkingdom
Hi guys, back again with a very simple question...

Having finished modelling and most of the UV work I'm eager to get some animations up and running, primarily to check that they're not affecting frame rate too much/at all.

Despite having very good knowledge of 3DSMax from a modelling and texturing standpoint, animation is something I've barely touched on. Am hoping someone might be able to write a few simple pointers describing the process of creating and exporting an animation for say cyclic, pedals or collective for FSX. I don't expect anything in depth whatsoever, just the general process and especially FSX specifics would be great. Have read the SDK but not found much on this (maybe looking in the wrong place?). Just something similar to the below would be ideal:

1. Select the part you want to animate and set key frames.
2. Give the anim a unique name and GUID in Max.
3. Export the model as normal ensuring anim box is ticked.
4. Open aircraft modeldef.xml file and add anim name + properties.

Well, maybe a little more info please ;). But mainly just really simple stuff + things that could be easily missed by a first timer. I'll try to find out the details of actually creating the animation myself once I'm aware of the full procedure. Have read bits and pieces about this but as I say nothing describing the full procedure from start to finish.

Sorry if I missed this elsewhere. Any links to a decent tutorial would also be much appreciated.

Cheers,

Robert
 
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