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Aircraft config Editor

Messages
48
Country
france
hi all,
I'm working on a little graphic editor for the aircraft.cfg file. I don't know if it's already existing, but please, i'd like to know if it could be interesting for plane developpers (I don't do that personally).
Here is some screens of my work in progress. Thanks for your feedback !


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Ok, looks good. AirWrench has a same kind of UI, but that program also setup the .air. Yours doesn't, I understand?

I'm interested.
 
For now it doesn't. But as I am Just in the beginning of the dev, I can plan to include the . air as well.
 
YAY!!! Please accept my enthusiastic encouragement to make this!!! There was a wonderful utility years back called Aircraft Container Manager – I've still got it somewhere – which did this, but the author never did release an FSX-compatible version.

More power to your programming! :wizard:
 
Very nice...!

I miss having something that shows the wing and tail locations and angles, elevator data, etc... This is so much needed...
 
Thanks for your feedback. I'll keep going. Here's some new screenshots (work still in progress, obviously ;) )

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Oups....sometimes my french words refuse to let the english ones be written correctly :) It's corrected. thanks
 
Looks very nice; thank you for your efforts on this; will be beneficial.

Oh, check spelling of "area" ... you show as aera.
 
Very nice looking. This will prove to be a very handy utility program, to be sure! :wizard:
 
I'd actually say it looks less modern than it did before. The current trend for UI styles is flat, clean, and simple. Gradients/glass are a thing of the past (more XP/Vista style). Since it looks like you're using Winforms, here's a pre-made set of controls I found that are already styled similarly to 'Modern UI,' in case you're interested: https://github.com/viperneo/winforms-modernui

Also very important in UI design, be sure to align controls consistently. If, for example, textboxes are aligned with each other or surrounding controls, it can have a much cleaner and balanced look to the UI. Give meaning to the layout of the UI. Random placement never looks good (I'm not saying that's what you've done, just making a point, is all).

Here's a screenshot of a UI I developed (the settings page, in particular). It's inspired by Modern UI, but with my own personal twist to it (also to make it easier for development, since custom controls in C++ Winforms are a pain). As you can see, the three main tabs at the top of the page are all the same size, and the two columns of controls are divided directly down the center. All controls are evenly padded on all sides as well. While I designed a custom form border, this is by no means necessary.

I don't claim to be a UI expert, but I've learned a lot over the years, especially with how easy C# and WPF have made application and UI development. UI development can be a tedious job, but in the end, it can be one of the most rewarding parts of the program, as it's what everyone truly experiences when they use your program.
 
Thanks for that Hughes, that exactly the kind of design I was searching for at the begining. My problem was (in fact it was more a challenge than a problem) the huge amount of datas that aircraft.cfg file can contains, and how they could be arranged and sorted. I did'nt try WPF (in fact I find this more complicated and more ressources consumer than standard winforms), and just used custom controls due to the number I have to insert.
I'll have a look to your github link, and see what I can do.
 
Is it possible to do something where you can see the shape of the wings? Like area, angle, locations, visible on a diagram or background?

It would be cool if Arno and you could get together and show a window where the actual plane could be brought in, viewed, and you could overlay the wings dimensions, width and height, etc, right onto the 3d model. (Just saying, that would be pretty wild). Arno's Model Converter X can do this, showing a plane in a 3D window. Just an idea.
 
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