• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Another scenery goes over mine

Messages
5
Country
france
Hi everyone,

I build some sceneries with ADE & Sketchup + MCX. Today I realized that when I use an other add-on (France VFR photoreal, for exemple), objects of this scenery stand over my objects. Mesh are also modified according this other scenery, even if I flatten the terrrain in ADE.

The autogen suppression works great but not when another scenery is activated under mine. I also tried the "Exclude General - Everything" option on ADE, but it doesn't works.

Priority is 1 in the scenery library, so I really have no idea of what to do. Is there any solution to "disable" all sceneries under mine, according to area priorities ? Thank you !

scenery sup.JPG
 
If these objects are .agn files only:
The .agn files of the other scenery should be in their texture folder, I suppose? So either delete these agn files or
use the annotator and load the photoreal.bgl of the other scenery. You will see the buildings and vegetation.
In there, delete the buildings you do not want and compile again.
 
Yes, they are in the texture folder.

The problem is that it's hard to find the right BGL or .AGN concerned. This photorealistic scene contains about 400 .bgl and 16000 .agn files
 
Hello:

The BGLComp placement XML Exclusion Rectangle method can not be used to 'Suppress' (aka "Exclude") Autogen annotations for custom land class textures from underlying scenery Area layers in the FS Scenery Library GUI.

Instead, to "Exclude" Autogen annotations for custom land class (which applies to photo-real imagery BGLs) one must use a CVX vector Airport Boundary Polygon (aka "ABP") with the "ExcludeAutogen" attribute, which IIRC, applies to Autogen objects used on both default and custom land class textures. :pushpin:

If you are having issues with ADE not being able to create a ABP with a "Flatten" attribute, other factors must be explored.

GaryGB
 
Last edited:
Back
Top