• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
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    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

MSFS Aircraft Edit and Default CFG issues

Hello everyone.

Working on some planes and having exported them from Blender to MSFS and that all worked!!

Once I start using the Aircraft Editor in MSFS I see that the rotation of the CFG is turned to the left a little on all of my aircraft (see attached)

Is there somewhere to adjust this or is something exported wrong?

I can use the editor to move the cfg and contact points, but with it being in an angle it makes it a pain!

Any Ideas of what I have done or how to fix this?

I’m not too familiar with blender, but in 3dsmax there’s something called reset x form and reset transformation. Find the equivalent in blender and maybe give that a go. That sometimes fixes the oddities in pivot and model orientation.
This is not 3d software related, it is Scenery Editor and Aircraft Editor related. When you first open a session, find the gizmo window and open it, switch from world axis to local axis and the gizmo will remain square to the aircraft for the duration of the editing session.