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MSFS Aircraft Edit and Default CFG issues

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unitedstates
Hello everyone.

Working on some planes and having exported them from Blender to MSFS and that all worked!!

Once I start using the Aircraft Editor in MSFS I see that the rotation of the CFG is turned to the left a little on all of my aircraft (see attached)

Is there somewhere to adjust this or is something exported wrong?

I can use the editor to move the cfg and contact points, but with it being in an angle it makes it a pain!

Any Ideas of what I have done or how to fix this?


ag4_prob.png
 
I’m not too familiar with blender, but in 3dsmax there’s something called reset x form and reset transformation. Find the equivalent in blender and maybe give that a go. That sometimes fixes the oddities in pivot and model orientation.
 
This is not 3d software related, it is Scenery Editor and Aircraft Editor related. When you first open a session, find the gizmo window and open it, switch from world axis to local axis and the gizmo will remain square to the aircraft for the duration of the editing session.
 
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