I don't really know anything about aircraft modeling, but I d/led a set of AI models that I guess were done for FS9 and then modified into FSX models. A comment with the d/l stated that lightmaps were a problem in that lightmaps done for FS9 didn't look right for FSX for two reasons:
The "logo light" on the tail displays as gray
The landing lights splashes display at all times (alpha controlled in fs9)
The stated fix was to redo all the repaints lightmaps to work in FSX like they do in FS9.
I loaded one of the mdls into MCX and looked at the materials. What it showed was that the emissive mode property was set to AdditiveNightOnly. I did some experiments on the "logo light" So I tried setting the emissive mode to MultiplyBlend and also Allow Emissive Bloom set to true, and it seemed to look good at night, at least on a static model created as a scenery object. I was worried about how it looked at day/dusk but it seemed OK.
I didn't look into the landing light problem, but maybe something like "AdditiveNightOnlyUserControlled" might work but I'm guessing you would need to connect to the landing light switch in the model.
Any thoughts from folks who know what they are doing? The idea is to avoid having to redo all the lightmaps. Understand the original model author would have to do this (no idea how open they would be). Just wondering about feasibility.
scott s.
.
The "logo light" on the tail displays as gray
The landing lights splashes display at all times (alpha controlled in fs9)
The stated fix was to redo all the repaints lightmaps to work in FSX like they do in FS9.
I loaded one of the mdls into MCX and looked at the materials. What it showed was that the emissive mode property was set to AdditiveNightOnly. I did some experiments on the "logo light" So I tried setting the emissive mode to MultiplyBlend and also Allow Emissive Bloom set to true, and it seemed to look good at night, at least on a static model created as a scenery object. I was worried about how it looked at day/dusk but it seemed OK.
I didn't look into the landing light problem, but maybe something like "AdditiveNightOnlyUserControlled" might work but I'm guessing you would need to connect to the landing light switch in the model.
Any thoughts from folks who know what they are doing? The idea is to avoid having to redo all the lightmaps. Understand the original model author would have to do this (no idea how open they would be). Just wondering about feasibility.
scott s.
.
