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Airport scenery request. KMLI

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unitedstates
Would it be possible to ask if you could make a airport scenery for KMLI airport in Moline , IL ? I would be willing to pay you for the work. If you could please make it work for p3d v4 and v5.1+.

Thank you,
 
There's an FSX freeware here Flightsim.com: Quad City KMLI

I did not check, how it works in P3D5 but can give it a try soon. Maybe it needs a little tweaking. But first would that be good enough or do you look for commercial level scenery?

Dan
 
Maybe If it looks a little better like real life scenery. I would be willing to pay for the time it takes to make it look realistic.
 
Maybe If it looks a little better like real life scenery. I would be willing to pay for the time it takes to make it look realistic.
That´s something you can´t do for you. All these super realistic airports are work of teams and take sometimes 2 years to create. You could only hope, a company doing smaller airports wants to realize this.
 
If you could edit the one on the website tho said before and made the runways and buildings and taxi ways look more realistic that would work too.
 
If you could edit the one on the website tho said before and made the runways and buildings and taxi ways look more realistic that would work too.
Play around with ADE! You'll be surprised how easy it is to modify the airport to your own liking. If you want to have more realistic buildings, give Sketchup a try as well. It's also a relatively simple program to use for buildings.
 
Ok, how do you use those programs with p3d v5?
For ADE, you can compile and directly load it into P3Dv5. For Sketchup, you simply need to run it through modelconverterx and it'll work with P3Dv5 as well. Try it out yourself when you have time!
 
So have you used it many times. Can it make the airport more realistic with the taxi ways and runways etc?
 
How to make the scenery look realistic in real life?
Well, there's no easy answer to that. I bet every single developer has been trying to answer that question for their entire career. I know that it mostly depends on good modelling, textures, and an eye for detail. For modelling, try to use measurements from Google Earth. For textures, make sure to think about how light works on different surfaces under different conditions. For details, take photos of your site to capture anything you might've missed.
 
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