Paavo
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Hi all,
does anyone have even slightest idea how to add custom-made airport vehicles (such ass baggage loaders)?
I'm trying to build a moving stair (you know, the ones you can see at smaller airports -- built on a truck) that would drive up to aircraft and then rise or lower the stair to fit with the door.
It is possible to read the position of aircraft through SimConnect and get the offset of main exit from aircraft.cfg and then calculate exact coordinates where the truck should drive. This approach has two problems:
However, there must be a solution. The default baggage loader is able to:
I studied modeldef.xml and found animated "baggageloaderarm" part, which depends on (undocumented?) SimContain.BaggageLoaderArmAngle variable. This is another small, but perhaps important piece in a puzzle I'm trying to solve.
Well. Does anybody have something to add, some knowledge to share, maybe even a solution? I'm especially interested in comments from ACES.
P.S. The moving stair is a obsession of mine and I'm not willing to throw it away without a very good explanation why it can't be done. : )
does anyone have even slightest idea how to add custom-made airport vehicles (such ass baggage loaders)?
I'm trying to build a moving stair (you know, the ones you can see at smaller airports -- built on a truck) that would drive up to aircraft and then rise or lower the stair to fit with the door.
It is possible to read the position of aircraft through SimConnect and get the offset of main exit from aircraft.cfg and then calculate exact coordinates where the truck should drive. This approach has two problems:
1) there's no way to adjust the height of the stair. In the old days, this would not have been a major issue since we could use user variables to interact between a module and scenery;
2) objects created through SimConnect seem to have some kind of a anti-collision system, which I don't know how to turn off. The truck stops very far from the aircraft.
2) objects created through SimConnect seem to have some kind of a anti-collision system, which I don't know how to turn off. The truck stops very far from the aircraft.
However, there must be a solution. The default baggage loader is able to:
1) drive up to aircraft's door, and
2) rise its loader arm to a suitable height.
2) rise its loader arm to a suitable height.
I studied modeldef.xml and found animated "baggageloaderarm" part, which depends on (undocumented?) SimContain.BaggageLoaderArmAngle variable. This is another small, but perhaps important piece in a puzzle I'm trying to solve.
Well. Does anybody have something to add, some knowledge to share, maybe even a solution? I'm especially interested in comments from ACES.
P.S. The moving stair is a obsession of mine and I'm not willing to throw it away without a very good explanation why it can't be done. : )
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