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As to "generated coordinates," I found nothing, sadly, there was no return for the term "coordinates" and the only thing I could find that seemed remotely similar, was this section that describes the functionality of a panel that is common to both softwares. Considering you'd had the experience of working with both, side by side, you obviously believed something was significant but as you suggest, MSFS tends to eclipse any significance.Version 1.02
Program logic used to set the idle speed in the AIR file has been modified, new parameter added on piston tab
to fine tune idle speed.
The prop reverse check boxes piston and turboprop tabs replaced with a prop reverse user interface that
includes aircraft configuration file parameters required for prop reverse.
AirWizEd v002 updated concurrently to add aircraft configuration file parameters required to set up prop
reverse.

I didn't think I'd needed to inform I'd done so! The only mention of AirWizEd, whatsoever and kind of coincidentally, is in regards to Appendix Updates and the prop reverser function:
As to "generated coordinates," I found nothing, sadly, there was no return for the term "coordinates" and the only thing I could find that seemed remotely similar, was this section that describes the functionality of a panel that is common to both softwares. Considering you'd had the experience of working with both, side by side, you obviously believed something was significant but as you suggest, MSFS tends to eclipse any significance.
View attachment 83545
Roy,The two programs are similar in construction, but can differ in intent and function.
"AirWrench is a user-friendly software tool for creating flight dynamics for Microsoft Flight Simulator.
AirWrench is not a traditional air file editor – it compiles a complete ‘air’ file, the binary file of aerodynamic
coefficients, used by the Microsoft Flight Simulator using the physical dimensions and performance
specifications of the real aircraft."
"AirWizEd is a flight dynamics development system for MSFS that allows developers to edit MSFS flight
dynamics files in detail, while simultaneously analyzing the flight dynamics in terms of real-world aircraft
performance. When requested, it can also compute the flight dynamics coefficients required to solve aircraft
performance problems including aircraft speed, climb rate, turn rate, and roll rate specifications."
AirWrench takes the dimensions etc of the airplane and constructs an air file and an aircraft.cfg file. If the user is unhappy about a particular coefficient value he can not easily change it using AirWrench. All its jet engine tables were inaccurate.
AirWiz will only assign values to coefficients if requested and usually it is the user who assigns values and constructs the tables etc.
Having said that, there were some changes in the airfile over time that neither program addressed very well so I used to make the final changes to coefficients manually and compile the air file using neither of them.
The main advantage of AirWiz was that you the user could make fine tuning alterations due to things like transonic Mach drag where you were able to bunch the Mach values together where you wanted a fine control over the rate of drag rise. Airwrench forced you into neat subsonic solutions and did not have a mechanism for constructing accurate jet engine tables. AirWiz was for developers who had complicated unconventional airplanes to model for the sim. For example, in FSXA and P3D you can only have one value for wing sweep. I developed the SimSkunkWorks Tornado which has 3 wing sweep angles which gave 3 quite different aerodynamic characteristics. I could never have done it with AirWrench but I did with AirWiz. The IndiaFoxTecho Typhoon presented difficulties in matching take-off run distances with approach speed values. This airplane has a very low wing with considerable ground effect lift, which shortened the take-off roll. There is an air file table for this which I modified to solve the problem. AirWrench would not have done that. It also does not generate FSXA air files without subsequent editing in a different program. AirWiz allowed manual editing to create FSXA files.
Incidentally, Jerry used "MSFS" throughout his work to describe the simulators from about FS9 onwards up to FSX. MSFS in those documents has no relationship with the current MSFS.
Roy

So, in my understanding (since I haven't the SW yet to test by myself), with AirWizEd I can set somewhere the flight conditions in terms of throttle and altitude and read the matching speed?What you do for speed/alt is to set up a spreadsheet for that and run the software, entering the values you want and reading and recording the outputs. You can do the equivalent of an hour's test flight in five minutes and it is exact. It is important to also do a test flight just to confirm the results.


Hi Roy, just sent a pmSee if these work
Roy