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P3D v2 Alouette 3

Hello mskhan1991,

It really is a beautiful project and eagerly awaited. Could you help us discover some pictures of the interior cockpit?

Actually I don't have anything to show.... rather a question to ask.....

I am making the radio panels nowadays and decided to fit in the radio panel that I have fitted onboard MFI-17.... which one would you guys prefer on the alouette? UHF is non ops on both

and the textures will be improved if number 1 wins the poll

1.jpg
 
I like radio stack #1. For some reason it looks to be more appropriate for the Alouette III era.
 
Current state of the VC.............. It seems I can't move further with this project until and unless some help comes along for me to find a work-around for the start switch ..... If you guys know people who are good with SIMCONNECT/FSX programming stuff please tell them to contact me, I'll also try ringing a few doorbells to see if I get any help, otherwise this one just might end up in the shelf or a product with an unrealistic startup :(

1.jpg
 
hi mskhan1991,

Unfortunately I have no knowledge in this area and unfortunately I can not help you.

But here in France, there is a forum dedicated to the simulation with active members who are experienced designers who will not hesitate to help you if you like.

New Register on the forum which here is the link http://www.pilote-virtuel.com/index.php and ask your question in the section :

Vos creations scenes, textures, aircraft missions.

Good luck to you and does not let anything above.

Fox-Alpha.
 
Ok, Customized gauges are the way to go. Can anybody help me with those?

I am looking for the following:

A switch that keeps engine shut when off when switched OFF.

When switched to ON, looks for the following conditions to be met....

1. Battery ON
2. Generator ON
3. Fuel Booster Pump ON
4. Fuel Cutoff position ON

When all conditions above are true, only then it starts a process in which, the TURBINE needle starts moving with the engine sounds and reaches the normal RPM (But in reality the engine is not running in FS so engine RPM is zero).
Only after that rotor starts turning slowly and picks up speed with time (Now the engine in FS is running actually) and everything is normal.

The engine may shutdown if FUEL is cutoff or the switch is turned to OFF position.
 
Make something like this in the mouse rectangle (if you want to keep everything in the .mdl):

Code:
<PartInfo>
        <Name>A3_starter</Name>
        <AnimLength>100</AnimLength>
        <Animation>
            <Parameter>
                <Code>
        (A:GENERAL ENG STARTER:1,bool) 100 *
                </Code>
            </Parameter>
        </Animation>
<MouseRect>
<Cursor>Hand</Cursor>
    <TooltipText>Starter switch</TooltipText>
    <MouseFlags>LeftSingle</MouseFlags>
    <CallbackCode>
(A:ELECTRICAL MASTER BATTERY,bool)
(A:GENERAL ENG MASTER ALTERNATOR:1,bool)
(A:GENERAL ENG FUEL PUMP ON:1,bool)
(A:GENERAL ENG FUEL VALVE:1,bool)
AND AND AND if{ (&gt;K:TOGGLE_STARTER1) }
    </CallbackCode>
</MouseRect>
    </PartInfo>

I guess others have far better codes, but that's what I would do at first. ;)
 
IMPORTANT NOTE:

1. I've decided that I will be releasing the helo as per requests but due to my limitations the start-up is not modelled properly. I've tried a few things today which tell me that the future is bright for the project but that will require some time for me to understand the helicopters in Flight sim.

2. I will keep on working for the realistic startup until we get what we want and no other project will be undertaken during that period.

3. Once the new startup is implemented and running, I will release that as a service pack for the helicopter.
 
Hi MSK!

I think that's a good decision! I had to make a trade-off on this kind of subject too, with my D.21. Either redoing the FDE completely plus TP integration (and thus another 3 months or even longer waiting for release), or releasing the already good version.

What's your VC at the moment?
 
Hi MSK!

I think that's a good decision! I had to make a trade-off on this kind of subject too, with my D.21. Either redoing the FDE completely plus TP integration (and thus another 3 months or even longer waiting for release), or releasing the already good version.

What's your VC at the moment?

My VC is almost complete. Considering that there is only some eye candy stuff remaining. It won't get completed if it extends beyond next month because of some personal issues but I can't tell at the moment, so a beta style version might be available next month. But who knows I might be able to come up with a miracle.
 
MSK, What a great FSX helicopter you have created. Your time and dedication to making a realistic model of the Alouette III will be greatly appreciated by the flight sim community. I bet you will be surprised how sought after this helicopter will become once discovered by the sim community. It has be a pleasure to watch your work progress. Thank you for sharing your progress. I for one will be awaiting the release. Thanks again MSK!
 
Please don't expect much out of this aircraft since it will only be a beta of the helicopter.
 
I will be trying to get a few sounds from the real aircraft as soon as I get time because I have not gotten permission from FSHELI.ch to use their's but I think it shouldn't be a problem to record new ones.

Other than that. External model is almost complete, almost a few tweaks remaing.
Here is the current status of the VC parts.

Things that don't work are the warning/annunciator lights.

In overhead, nothing works except the battery, generator, pitot and light switch. A few 3D circuit breaker switches will be modelled.

The Start switch and the relay warning lights ... but you can start the engine by moving the fuel cutoff lever to ON position (Under mapping process so no preview for that)

Also the engine doesn't have the proper startup procedure and I don't want to keep anyone under the impression that this is the complete addon. Consider it as a LITE version for those who want these for formation flying or for videos and such. But it seems that due to comittment in real life and studies I will no longer be able to work on addons for quite a period.

mainpanel.jpg
overhead.jpg
rpmpanel.jpg
 
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