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Hi,
I have made an update to the preview in ModelConverterX. It works more similar to FSX now. So if the framebuffer blend options are not correctly set, you will not see the transparency.
I have also update the object readers, so that they should set the material properties by default correctly.
These changes will be in the development release tomorrow. Let me know if you see weird behaviour with your objects.
I have made an update to the preview in ModelConverterX. It works more similar to FSX now. So if the framebuffer blend options are not correctly set, you will not see the transparency.
I have also update the object readers, so that they should set the material properties by default correctly.
These changes will be in the development release tomorrow. Let me know if you see weird behaviour with your objects.