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Does anyone have a sure-fire way of using Alpha materials so that they sort properly? I am using MCX to convert from P3D objects to MSFS, and while my Alpha materials worked properly in P3D, MSFS has a problem with sorting them - this is what I am talking about:
The guardrail material is a simple texture with Alpha channel, the idea is to save on mesh complexity, by mapping guardrail on a simple 4-vertex poly. Note, I am using 2 polys, back to back, for front and back side, NOT the "Double sided" property in enhanced parameters material section. As you can see, the farther guardrail is overlapping the nearer guardrail.
Anyone knows the proper material settings to make this work properly? I did play with the "Alpha Test" parameters, but nothing yielded proper results.
The guardrail material is a simple texture with Alpha channel, the idea is to save on mesh complexity, by mapping guardrail on a simple 4-vertex poly. Note, I am using 2 polys, back to back, for front and back side, NOT the "Double sided" property in enhanced parameters material section. As you can see, the farther guardrail is overlapping the nearer guardrail.
Anyone knows the proper material settings to make this work properly? I did play with the "Alpha Test" parameters, but nothing yielded proper results.