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Hello again,
I am still working on transferring my scene from FS9 to FSX, working on the Gmax part.
The scene is Grimaud HGRI helistation (was available for download on large servers).
Everything is Ok is FS9, the problem I have is that :
The pads on which the heli can stay are circles, three of them are connected by a rectangular poly of asphalt, the first is connected to the hangar by a black piece of road.
Of course the pads are on top the two other pieces a under them (less polys, easier to texture, ... )
Pads are squares in polys (2) mapped with transparency to achieve the circle without polys
In FS9 the way I solve it was naming the materials with the zbias prefix, therefore the material names are in the FS9 version:
In FSX this seems to has changed (i kept the name just in case
but THEY ARE FLICKERING like hell.
When I started 3D modeling we were calling this issue "coplanar overlapping polygons"
Can you please tell me how we address this issue in FSX materials ? elsewhere ?
Many thanks in advance for tip/clue/help
Best regards
GH Portefait
I am still working on transferring my scene from FS9 to FSX, working on the Gmax part.
The scene is Grimaud HGRI helistation (was available for download on large servers).
Everything is Ok is FS9, the problem I have is that :
The pads on which the heli can stay are circles, three of them are connected by a rectangular poly of asphalt, the first is connected to the hangar by a black piece of road.
Of course the pads are on top the two other pieces a under them (less polys, easier to texture, ... )
Pads are squares in polys (2) mapped with transparency to achieve the circle without polys
In FS9 the way I solve it was naming the materials with the zbias prefix, therefore the material names are in the FS9 version:
- zbias_1_terre
- zbias_2_apron
- zbias_2_taxi
- zbias_3_pad4 (a material for each pad with the same Z rank)
In FSX this seems to has changed (i kept the name just in case
but THEY ARE FLICKERING like hell.
When I started 3D modeling we were calling this issue "coplanar overlapping polygons"
Can you please tell me how we address this issue in FSX materials ? elsewhere ?
Many thanks in advance for tip/clue/help
Best regards
GH Portefait

