• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

FS2004 Animate to Wind Direction

Messages
180
Country
us-california
Hey there,

I've been working on a small weather station with a wind vane w/ a spinning propeller for wind speed. I followed the wiki article, but I have run into an issue.

After modifying the ASM and recompiling with BGLC_9 (and placing several objects because of the wind direction glitch) the vane is not rotating with the wind. Would someone mind checking my code (attached)? I have a feeling I missed something basic somewhere after staring at the screen for a few hours. :D

Thanks!
 

Attachments

  • windvane_src.zip
    6 KB · Views: 315
Just off the top of my head...

Wind rotation requires 2 rotating objects in the viewport. It's a bug in the FS2004 scenery engine. What I do is to hide a very small (scaled) version at the center of the rotating object. I'ts so small it's just a speck. Then both objects will rotate. Give it a try.

Here's a wiki article that also references the need for 2 rotating objects:

http://www.fsdeveloper.com/wiki/index.php?title=Rotate_with_wind_direction_(ASM_tweak)

Dick
 
Last edited:
Hey Dick,

I had already done that. I've got about 6 objects (to be safe) hidden everywhere from the base of the weather station (at minor scale) to nearby buildings.

The direction of the wind vane isn't right from the startup of the sim...it is always facing north.
 
Back
Top