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I have been through the forums here and came up with codes for the drums that work. I even have them set up to only roll from 9-0 via keyframes. My Problem is that the only one that times properly is the hundredths drum. With the rpm high that drum shifts a digit every 36 seconds, and the shift is good in terms of speed. The tenths drum will start to shift as soon as the hundredths drum hits nine, and slowly completes it's shift as the hundredths drum goes back to 0. The problem just gets worse as you work through the other drums. Here's what I am using...
Code:
<!-- Tach Drums -->
<Animation name="Engine_Time_Hundredths" guid="A3B58E32-A4E1-5384-5C72-1AFD1C5AEFC4" length="100" type="Sim" typeParam2="Engine_Time_Hundredths" typeParam="AutoPlay" />
<PartInfo>
<Name>Engine_Time_Hundredths</Name>
<AnimLength>100</AnimLength>
<Animation>
<Parameter>
<Code>(A:GENERAL ENG ELAPSED TIME:1, hours) 100 * 10 % 10 * </Code>
</Parameter>
</Animation>
</PartInfo>
<Animation name="Engine_Time_Tenths" guid="A3B58E32-A4E1-6384-5C72-1AFD1C5AEFC4" length="100" type="Sim" typeParam2="Engine_Time_Tenths" typeParam="AutoPlay" />
<PartInfo>
<Name>Engine_Time_Tenths</Name>
<AnimLength>100</AnimLength>
<Animation>
<Parameter>
<Code>(A:GENERAL ENG ELAPSED TIME:1, hours) 10 * 10 % 10 * </Code>
</Parameter>
</Animation>
</PartInfo>
<Animation name="Engine_Time_Ones" guid="A3B58E32-A4E1-3285-5C72-1AFD1C5AEFC4" length="100" type="Sim" typeParam2="Engine_Time_Ones" typeParam="AutoPlay" />
<PartInfo>
<Name>Engine_Time_Ones</Name>
<AnimLength>100</AnimLength>
<Animation>
<Parameter>
<Code>(A:GENERAL ENG ELAPSED TIME:1, hours) 10 % 10 * </Code>
</Parameter>
</Animation>
</PartInfo>
<Animation name="Engine_Time_Tens" guid="A3B58E32-A4E1-6397-5C72-1AFD1C5AEFC4" length="100" type="Sim" typeParam2="Engine_Time_Tens" typeParam="AutoPlay" />
<PartInfo>
<Name>Engine_Time_Tens</Name>
<AnimLength>100</AnimLength>
<Animation>
<Parameter>
<Code>(A:GENERAL ENG ELAPSED TIME:1, hours) 10 / 10 % 10 * </Code>
</Parameter>
</Animation>
</PartInfo>
<Animation name="Engine_Time_Hundreds" guid="A3B58E32-A4E1-6987-5C72-1AFD1C5AEFC4" length="100" type="Sim" typeParam2="Engine_Time_Hundreds" typeParam="AutoPlay" />
<PartInfo>
<Name>Engine_Time_Hundreds</Name>
<AnimLength>100</AnimLength>
<Animation>
<Parameter>
<Code>(A:GENERAL ENG ELAPSED TIME:1, hours) 100 / 10 % 10 * </Code>
</Parameter>
</Animation>
</PartInfo>
<Animation name="Engine_Time_Thousand" guid="A3B58E32-A4E1-6347-5C72-1AFD1C5AEFC4" length="100" type="Sim" typeParam2="Engine_Time_Thousand" typeParam="AutoPlay" />
<PartInfo>
<Name>Engine_Time_Thousand</Name>
<AnimLength>100</AnimLength>
<Animation>
<Parameter>
<Code>(A:GENERAL ENG ELAPSED TIME:1, hours) 1000 / 10 % 10 * </Code>
</Parameter>
</Animation>