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I have a question regarding the animation of pilots. I understand Tick18 is the animation name for such things, I'm wondering how I would set that up in Gmax.
I would like the head to move, I kind of like seeing the pilot's head turn in the direction of a bank. Other than that joystick related incident, I would like the head to roam around on a seamless loop - looking left, right, at the panel. and up.
Also I would like the hands to follow the yoke and therefore the arms must have some movement as well, so would the arms be called Tick18_01, and 02 ? In the similar way we relate animated parts of a main animate object together?
If this is the case, could I animate eyelids called Tick18_03, and 04 to blink once in a while?
Any help is greatly appreciated, cheers fellas.
Doug
I would like the head to move, I kind of like seeing the pilot's head turn in the direction of a bank. Other than that joystick related incident, I would like the head to roam around on a seamless loop - looking left, right, at the panel. and up.
Also I would like the hands to follow the yoke and therefore the arms must have some movement as well, so would the arms be called Tick18_01, and 02 ? In the similar way we relate animated parts of a main animate object together?
If this is the case, could I animate eyelids called Tick18_03, and 04 to blink once in a while?
Any help is greatly appreciated, cheers fellas.
Doug

