Vitus
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Good Morvening everyone,
I am currently working on the emergency gear which is operated by a roller chain. I created the chain out of many copies (to element) of some simple boxes and applied a skin modifier to it using a bone object for each link. It is not mapped and textured yet, but to give you an idea, it looks like that right now:
I am struggling a little bit about the animation. I started with position-animate the lowest-left bone (which was the first bone placed) and moved it to the position where it will be at keyframe 100. Next, I tried to apply rotation-animation to each link to move the chain around the wheel but its a pain in the ass because modifying say a chain link at keyframe 20 will mess up keyframes 1 to 19. Hence I would end up readjusting every bones' rotation for every single keyframe - and there are 82 bones in the scene right now!
Before I am doing such a silly thing, I better ask you guys if anyone has an idea of how to improve that method. I saw the chain in the Hughes H-1 aircraft and I know that some months ago the creator was around in this forum
.
Looking forward to hearing your ideas!
Vitus
I am currently working on the emergency gear which is operated by a roller chain. I created the chain out of many copies (to element) of some simple boxes and applied a skin modifier to it using a bone object for each link. It is not mapped and textured yet, but to give you an idea, it looks like that right now:
I am struggling a little bit about the animation. I started with position-animate the lowest-left bone (which was the first bone placed) and moved it to the position where it will be at keyframe 100. Next, I tried to apply rotation-animation to each link to move the chain around the wheel but its a pain in the ass because modifying say a chain link at keyframe 20 will mess up keyframes 1 to 19. Hence I would end up readjusting every bones' rotation for every single keyframe - and there are 82 bones in the scene right now!
Before I am doing such a silly thing, I better ask you guys if anyone has an idea of how to improve that method. I saw the chain in the Hughes H-1 aircraft and I know that some months ago the creator was around in this forum
Looking forward to hearing your ideas!
Vitus


