Does anyone know a way to animate a spring that will compile into FSX? I have something working with bones, but it stretches the mesh as well as the overall length of the object. I think it would export to FSX although I haven't tried yet. Anyhow, before I spend too much time on this I thought I would ask if anyone knows the best way to do it.
I started out with the idea an animated spring would be crazy, but after modelling one, it isn't that many polygons. It is a fairly conspicuous part of the nose gear and a stretching cylinder rather than spring will be a bit of a compromise.
I started out with the idea an animated spring would be crazy, but after modelling one, it isn't that many polygons. It is a fairly conspicuous part of the nose gear and a stretching cylinder rather than spring will be a bit of a compromise.






