Hello guys.
Actually I have one problem that I can't solve easly and another one that is probably more known.
I am animating an observation wheel and obviously there are some cars on the wheel. The wheel construction is a parent and it rotates the cars. Cars are fixed in a wright position (top of each). My goal is to block the cars' rotation while animating the parent - wheel main construction. Wheel is rotating but cars should just change their position without a rotation. What is the way to do that?
And just one more question (would appreciate a link): how to program properly a 360 degree tick18_ animation? The problem is it doesn't want to be 360 - it changes back to 0 or if animation is f/e 359 it prefers -1. I can do that by applying more frames but I am sure there is better way.
Thanks a lot. I appreciate your help.
Stanislaw
Actually I have one problem that I can't solve easly and another one that is probably more known.
I am animating an observation wheel and obviously there are some cars on the wheel. The wheel construction is a parent and it rotates the cars. Cars are fixed in a wright position (top of each). My goal is to block the cars' rotation while animating the parent - wheel main construction. Wheel is rotating but cars should just change their position without a rotation. What is the way to do that?
And just one more question (would appreciate a link): how to program properly a 360 degree tick18_ animation? The problem is it doesn't want to be 360 - it changes back to 0 or if animation is f/e 359 it prefers -1. I can do that by applying more frames but I am sure there is better way.
Thanks a lot. I appreciate your help.
Stanislaw




