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Animation length

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Hi Arno,

I red in an article of you about the animation length.

I had made an animation for FS that uses more than 1024 frames and no special tweaks like CAT are needed. Only by using the normal animation techniques.

I don't know yet where the limit of this is, the current table I have will handle up to 4096 frames for an animation, but I could try to extend it to 8192 or 16384. 16384 frames is already an animation of 15 minutes (at 18 Hz) so I guess that should be long enough for most of our wishes.

Can you tell me how long, at this moment, it is possible to obtain an animation ? The amount of minutes. And how to do it.
Are there some limits pro mdl ?

When there is a movement that should be repeated, can I duplicate it and set it one after another during the animation length ?

Greetz. José.
 
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Hi Jose,

Can you tell me how long, at this moment, it is possible to obtain an animation ? The amount of minutes. And how to do it.
Are there some limits pro mdl ?

As I mentioned in that text there is no hard limit that I know of. If you use a lot of keyframes in your animation I think you will hit a limit there at a certain amount, but I can't give a figure for that. So making an animation of multiple minutes (maybe even an hour) should be possible if you tweak the ASM code correctly. There is no tool to do this for you.

Using the FsX gamepack might be easier, as it seems the limit of 1024 frames has been lifted there. But I have not tested how far you can go yet.

When there is a movement that should be repeated, can I duplicate it and set it one after another during the animation length ?

Why? The animation repeats by default, so in that case you can simply use a shorter one.
 
Hi Arno,

By using the CAT tool (FS2002 and FS2004 version), it tweaks the .asm-file. What special tweak is there more to do ?
You say: no limits in time. I need 5 minutes and it would be better 10 minutes because I need to use a freq. trigger. So, any limit in keyframes will make a long animation, such as 5 or 10 minutes impossible... or have I miss calculated ?

Greetz. José.
 
Hi Jose,

Making such long animations is not something you can do with CAT. You will have to manually write all the extra ASM code that is needed. I explained the principle of the tweaks in one of the forum threads, but I can tell you it is not easy. So if you are not familiar with how the ASM code works and not familiar with the way the animation is defined (quaternions for example), I would not advice you to start this kind of tweaks. They are not easy :).
 
Hi Arno,

That's very bad.

It was ment to let the pilot activate the approach light system by freq. trigger by misty weather, rain and dark cloudy weather. As he need to do such from a distance of 10NM (at least 8NM) an animation of maximum 10 minutes is necessary (Cessna or Boeing).

So... think about the opportunity to make this possibility available (as clear as possible) because the project "AniLinker" was abondoned. Very pitty. :(

Greetz. José.
 
But activating an approach light is not really an animation is it? That is more something like a condition. It would not need a movement that goes on for 10 minutes or so, like a car driving from one town to another.
 
The running light could simply be an animation of the light running once and then repeating itself. But for the light to appear you put a condition on the total object. You can add such a condition with the MDL Tweaker tool.
 
Hi Arno, ... or other guru...

What a riddle.

1. Misty weather, rain or dark cloudy weather;
2. Pilot decide to have lights and activate a frequency;
3. Lights approach system goes on;
4. Running lights are also activated and stop only when the frequency is desactivated (the same for the static lights);

You say the " rabbit" is not realy an animation.... and I should use MDL Tweaker for the static lights. What have I to do exactly ? :confused:

The main condition/action by the pilot is the trigger and you say the the static lights should be activated otherwise. The running light will be played once and the file will not be compiled when the animation is too long. So... ?????

In the topic "Radio activated runway lights" you let understand that configurating the lights as an "aircraft model" could be the solution.

Well... explain please more in detail.


Greetz. José.
 
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Hi,

Is there neither the possibility to activate by frequency and have set a timer so that a basic movement should loop during a certain time instead of a certain length of animation ?

Greetz. José.
 
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