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FSXA Animation oddity

Roy Holmes

Resource contributor
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1,805
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us-virginia
I have an odd animation problem (not me, an airplane)

I have the usual bunch of animated parts and until a few days ago they all behaved as planned. Now only a subset are working in FSX although they all work in ModelConverterX, they appear correct in Xanim, and are included in the .mdl file correctly, as far as I can see.

I have, for example no tire animation though they originally worked. The gear comes down but the gear doors do not. The flaps and spoiler no longer do anything.

I have tried saving the parts, then deleting them, compiling the model, then re-loading them and compiling again. They are all where they should be, still with animation but it does not show in FSX.

Attached is a ModelconverterX view and all the parts are doing their thing, but about half work in FSX

Any ideas?

Roy
 

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I have an odd animation problem (not me, an airplane)

Roy


LOLOLOL.... Glad its not you Roy. :D


Sounds to me like you had a screen crash in Gmax, (if you are using Gmax, but if you have a XANIM, then maybe you are in Max?)

In a crash, sometimes alot of data is lost and things need to be reset. I stopped saving all of my crash files as they sometimes had missing or corrupt data. You might paruse backwards to find an earlier save file and export that and see how it does. You can then Merge parts over from the newest saves and hopefully they will not corrupt the Scene.

Thats if you are using Gmax, not Max. I dont know about Max that well, having only worked on it for 3 months.

Good to see some nice, crisp humor. :D


Bill
 
Bill,
I can look at the model close up with modelconverter, activate the animation slide and examine each part that has animation. I can not see anything wrong, tires rotate, gear doors come down as they should etc.

I have confirmed this by looking at the visibility and animation sections of the .mdl file. That part of the file has readable ASCII and is fairly easy to check.

So the model file is correct.

The only thing that would stop animation working is if it was inhibited in the config file. Yet I can see no errors there either.

The reason I can see the xanim files is I still use FSDS. But this is not an FSDS issue because the compiled files are correct.

I will go back and look at saved files from when everything worked.

Roy
 
Problem solved.

Went back to the last saved source file where things worked as they should and rebuilt the exterior from there.

Since there was nothing wrong with the latest interior model, I deleted all but one item from the older interior and copied and pasted the latest items.

Not a clue what happened, but I'll keep a sharp eye on the rascal from now on.

Roy
 
Awesome...

Sounds like what Gmax gets... A little tiny corruption that spoils the entire scene. If you ever get into Gmax, wait till you get a Material Library failure.


ack....!
 
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