• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Animation problem

Messages
221
Country
unitedstates
Guys I am trying to make a simple cube in Blender and have it blink from white to black. I can do it in Blender using keyframes and setting the diffuse color from white to black and setting a keyframe. Then I advance 5 or 10, change the color and set a keyframe. It blinks from white to black just fine but when I export to a .x and .xanim and import in MCX it says it can't find a linked animation. If I just create the cube and set a color with no animation or I animate the cube to just rotate then it works fine in MCX. I have to assume it is the way I am doing the color changes. What am I doing wrong? Thanks in advance for your help.
 
Any idea how to make a working strobe light that I can export to P3D? That is what I am attempting to make, but so far I am striking out.
 
Well, just follow the way in the SDK. So that will be an effect configured in the aircraft.cfg file, at the location on the airframe you want.
 
This is actually the runway end strobe lights. I have been playing around with FXEditor and I think I might have figured it out. Thanks for your information.
 
Hello:

Unless you need a custom 3D model with an Effect (*.Fx) light displayed via an AttachPoint, one would typically implement REILs via this XML: :idea:

http://www.fsdeveloper.com/forum/threads/reil-lights-effect.432534/


That would of course be inside an "airport"-type BGL compiled via BGLComp. ;)



You may also wish to review the extensive research on airport lights by Don Grovestine (aka "gadgets") to achieve P3D compatibility: :pushpin:

http://www.fsdeveloper.com/forum/forums/airfield-lights-toolbox.142/


Hope this helps ! :)
 
I tried doing a working strobe in Blender, and while the result was pretty good, it ultimately didn't cut it for me. The technique involved three planes - a small, medium, and large one - with normals facing the ground. At an interval, I'd flip up first the small one, then the medium, and finally the large. As each successive size flipped up, the previous one flipped down. Honestly, it wasn't too bad, but something about the method I was using for the transparency (the old one/one trick for taxiway lights so they don't show during the day) made the border around the image show up when they flashed most of the time, and this ruined the effect. I'd be interested to know if you got it working the way you wanted.
 
I thought I had it figured out. I used a controller and made two instances of my strobe. Inside of FXEditor it looked good but inside the game it looked terrible. Looked like two pulsating blobs. I am going to keep tinkering with the settings on the controller and effect. If I come up with something I will let you know.
 
Back
Top