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P3D v5 Animation Speed

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ca-ontario
Hi there, I'm hoping someone can help me, as ever my .xml skills are poor at best.

A door needs animating: one click opens it just a little (say 5%), the next click opens it from there to all the way. The code below works ok, but needs to be slower. Right now, it just jumps to the two positions. Inserting a <lag> doesn't change anything.

Any suggestions?

Thanks!

Code:
<PartInfo>
    <Name>door_latch</Name>
    <AnimLength>100</AnimLength>
    <Animation>
        <Parameter>
         <lag>25</lag>
        <Code>50 (L:door_latch,enum) 50 * +</Code>
        </Parameter>
     </Animation>
       <MouseRect>
         <Cursor>Hand</Cursor>
         <TooltipText>2 position door latch</TooltipText>
<MouseFlags>LeftSingle+RightSingle+Wheel</MouseFlags>
         <CallbackCode>
             (M:Event) 'LeftSingle' scmp 0 ==
                 if{ (L:door_latch, enum) -- 1 min
(>L:door_latch, enum) }
             (M:Event) 'WheelDown' scmp 0 ==
                 if{ (L:door_latch, enum) -- 1 min
(>L:door_latch, enum) }
             (M:Event) 'RightSingle' scmp 0 ==
                 if{ (L:door_latch, enum) ++ -1 max
(>L:door_latch, enum) }
             (M:Event) 'WheelUp' scmp 0 ==
                 if{ (L:door_latch, enum) ++ -1 max
(>L:door_latch, enum) }
         </CallbackCode>
     </MouseRect>
   </PartInfo>
 
lag needs to be Lag. Capitalisation is vitally important and you need to make sure that all the right parts are capitalised. So
Code:
<Lag> and </Lag>
 
Thanks! Yes, that was it. Stupid oversight. For some reason I did it correctly on the other gauges....
 
Lag should slow it down, from the FSX SDK:

"A lag can be entered so a part will not jump instantaneously from one state to the next.

Lag is measured in the maximum number of keyframes per second. So, for example, if the animation frame length is 50, and the lag is set to 400, the animation will take a minimum of 50/400 or one eighth of a second to complete."
 
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