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I've been building a small jet for FSX using the 3D canvas pro modelling tool (more on that later)
http://www.cbfsim.org/cbfsim/cbfsBB/viewtopic.php?f=7&t=14845
In that thread I was looking for an animation tag to use for the still/slow/blurred turbine blades.
Unless you're an expert, those tag names don't make much sense and the SDK is not much help - it just shows where they are used.
For example f_canopy and r_canopy - I assume they're front and rear canopy and they're used in the Baron 50 interior - but where?
The partinfo shows them to be the same as door_* but when I try to use them they don't do anything.
Does anyone have a description of the animation tags? (a new wiki article?)
The jet has been modelled before for FS2004 so it's good for comparisons.
With unlimited frame rate, my model has more polys and material features but there is a 50% improvement in frame rate in FSX over the FS2004 model (or 0% with bloom turned on)
http://www.cbfsim.org/cbfsim/cbfsBB/viewtopic.php?f=7&t=14845
In that thread I was looking for an animation tag to use for the still/slow/blurred turbine blades.
Unless you're an expert, those tag names don't make much sense and the SDK is not much help - it just shows where they are used.
For example f_canopy and r_canopy - I assume they're front and rear canopy and they're used in the Baron 50 interior - but where?
The partinfo shows them to be the same as door_* but when I try to use them they don't do anything.
Does anyone have a description of the animation tags? (a new wiki article?)
The jet has been modelled before for FS2004 so it's good for comparisons.
With unlimited frame rate, my model has more polys and material features but there is a 50% improvement in frame rate in FSX over the FS2004 model (or 0% with bloom turned on)


