• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

animation without conditions?

Messages
29
Country
germany
I made yesterday a windsock for my scenery. There are 5 models (from calm to "high" wind) and i made for each an animation [gmax]. Makemdl gave me all things, but i don't know, how to "import" the animation [.asm] in the model [.mdl]. I don't think, that i need cat (:confused: ), because it makes only conditioned animations (:confused: ). So how to make the animation running?


Ps: I tweaked the models with MDLTweaker II and they turn in the wind and only one of them is always shown in FS9:cool:
 
If you have already tweaked the asm-code, then simply compile your bgl with bglc (by usind the asm-file to start compiling-process).

I hope I am right, I'm not the animation-expert... ;)
 
Hi Daniel,

I didn't get this:
What can you see in FS?
And what do you mean by "importing the animation"?

That's what you should do:

1. Create the different animated objetcs in GMax (5 different for the different wind velocities).
2. Export them as individual MDLs.
3. run MDL Tweaker on all of them for wind conditioning.
4. Compile within MDL Tweaker.
What you'll get are 5 new MDLs which you can place at your airport at the same location.

Did you place another (untweaked) object at the airport? You may have read on other threads about that FS-bug. :)
 
hi thorsten,

you didn't understand my question i think

You described the way I did it, but my question was about animations:

I animated the windsocks in Gmax and exported those 5 mdl's.

Makemdl gave me the different mdl's xml's and asm's

I want to know how to make the animation working in FS. The animation should "play" all the time through; an animation without conditions
 
So you can't see the animation in FS?
Does the animation work fine when you don't tweak the mdls and place them next to each other?
 
thats right; i can't see the animation in FS

but i think i have to do something with the asm files. FS only pick the .mdl in the library and the .xml in the bgl-file Obplacer XML give me. But where do I hve to put those two .asm-files? CAT needs them after entering the conditions and then it tweaks the mdl. But i don't want an conditioned animation; it should play all the time
 
There seems to be some misunderstanding.

You've got 3 different kinds of files:

asm: the actual code. GMax rpoduces this but normally compiles it right away into a mdl. If you don't want to hand-tweak or "cat" the object you won't need the asm at all!
mdl: the compiled asm. You can tweak the mdl GMax compiled with mdl-tweaker.
xml: only needed to get the GUID.

So, if you can't see the animation i think its because you only have ONE wind-tweaked object on your airport. Isn't that right?

Again: Try to place all untweaked (!) MDLs next to each other.
In FS you should see all of them with animations. If this works proceed to the next level and tweak them.

Else we'll never find the error. ;)
 
So,

I exported the .gmax files of the 5 windsocks and integrated them in the scenery [I didn't tweaked those models; i only took the models gmax gave me]

But there are no animations in these 5 models :mad:
 
hmm, there seems to be an animation problem.

Could you please attach the gmax-file, so I can take a look at it? ;)
 
OK, you used vertex animations. Maybe you'll have to wait a few months with the release - FSX can handle this :duck:
 
Back
Top