Hi guys,
I have imported textured, night-lighted, and landable objetcs in to FSX. Now I am working on animation.
My object is a hangar and I am animating the door. I can get the door to operate tagged as NonRandomAmbient using the Animation Manager under 3DSM9.
However, I would like to have the door move in response to user action such as a keystroke or button push. I have tried linking it to the wing_fold_l_pct and wing_fold_r_pct to no avail.
Should I create a custom animation tag in modeldef.XML or can I link to an existing one to make the door operation user controlled?
I have imported textured, night-lighted, and landable objetcs in to FSX. Now I am working on animation.
My object is a hangar and I am animating the door. I can get the door to operate tagged as NonRandomAmbient using the Animation Manager under 3DSM9.
However, I would like to have the door move in response to user action such as a keystroke or button push. I have tried linking it to the wing_fold_l_pct and wing_fold_r_pct to no avail.
Should I create a custom animation tag in modeldef.XML or can I link to an existing one to make the door operation user controlled?
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