I do like working in SketchUp - it reminds me of doing Technical Drawing in school in the 1960s! But I think the withdrawal of SketchUp Make 2017 from distribution probably presages Trimble making it inoperative at some point in the nearish future. It's not worth my while to pay for Pro, so I will bite the bullet and learn Blender.
Hi Tim:
Just because Trimble no longer publicly displays a link to download SketchUp Make 2017 from their online archives, does not mean it can / will be disabled.
Nor does it mean we cannot still download / use SketchUp Make 2017 from
other original authorized distribution websites when Trimble was promoting Sketchup 2017.
https://dl2.filehorse.com/win/imagi...Pm_dw&e=1668096922&fn=SketchUpMake-en-x64.exe
See also:
https://www.filehorse.com/download-sketchup-make-64/
https://www.fsdeveloper.com/forum/t...revious-versions-locations.441746/post-821068
https://www.google.com/search?q=ske...SIAWSSAQMwLjGYAQCgAQKgAQGwAQo&sclient=gws-wiz
I have tried importing my models into Blender, but it objects to SketchUp components, which I use a great deal for repetitive items like windows.
Are you not using MCX as the "middle-ware" importer of Sketchup output, that can then export in a format more compatible with Blender ?
IIRC, MCX converts all Sketchup Components to "grouped" Geometry upon import'; otherwise, more than (1) Sketchup Ruby plugin can do that prior to a Save /Export.
I do sometimes create unique textures in SU and edit them in Gimp to achieve a similar effect, but in the process SU applies a kind of 'bloom' to the edges of the texture which is bloody annoying and difficult to edit out. For instance, the doors of the Albert Kahn hangar with their hundreds of small windows end up with a white boundary around each aperture. Grrr! So I think it'll be a full transition to Blender for flight sim work. I will continue to use SU for architectural models and illustrative work.
Would you please attach- or link to- a Sketchup
*.KMZ export example of the reported anomaly with "Make Unique Texture" :
"the doors of the Albert Kahn hangar with their hundreds of small windows end up with a white boundary around each aperture."
BTW: When you use Combine Textures and thereby first make them unique with precise Edge clipped UV mapping, do you use
Make Unique Texture++ by Aerilius:
https://www.fsdeveloper.com/forum/t...ing-good-but-weird-in-msfs.456202/post-908977
NOTE: This plugin substitutes the default Sketchup graphics sub-system for Raster operations with the superior ImageMagick library functions.
AFAIK, co-planar Face Materials precisely UV-mapped / clipped to Face Edges, should not result in a perceptible "bloom" pixel anomaly after a Combine Textures 'Merge'.
Thanks in advance for your further clarification of your post above on the availability / utilization status, and functionality options for Sketchup 2017.
FYI: Those exporting from Sketchup to Blender 3.2 to use a Blender Python MSFS Exporter rather than via MCX' MSFS Exporter with intact Groups / Components, see:
https://www.blender3darchitect.com/...2022-skp-files-to-blender-3-0/#comment-269773
http://pkirkham.github.io/blog/importing-from-sketchup-into-blender/
https://github.com/RedHaloStudio/Sketchup_Importer/releases
https://github.com/RedHaloStudio/Sketchup_Importer
GaryGB