Hi.
I hope I'm not posting a question already asked, I've searched the forums and I found nothing, but this is a rather big place...
Coming to the point. I have an FS9 airport with apron lighting (flood lighting on the ground I mean) and I'd like to port it to FSX. So far so good with pretty much everything (including ground polygons correctly converted by ModelConverterX for usage in FSX) except for apron lighting.
Using the original apron lighting file nothing happens. If I open such bgl file I see a set of (partially overlapping) polygons (basically one for each lamp), each with a texture which shows up black in ModelConverterX with day lighting and with the correct area of light that fades to black with night lighting. Using the material editor I see that both the texture has its diffuse file and the lightmap file (daylight file name + _LM), though they don't show up as balck in the preview in the lower left corner.
I tried to convert the model using the ground poly conversion tool and checking the LM checkbox, because I thought it was affected by the same problem usual ground polys have with FSX, but it still doesn't show up at night.
Any suggestions on how I could fix this problem?
I've got to tell you, I'm pretty new to this whole convertion/creation thing, so I may be missing something trivial here...
I hope I'm not posting a question already asked, I've searched the forums and I found nothing, but this is a rather big place...
Coming to the point. I have an FS9 airport with apron lighting (flood lighting on the ground I mean) and I'd like to port it to FSX. So far so good with pretty much everything (including ground polygons correctly converted by ModelConverterX for usage in FSX) except for apron lighting.
Using the original apron lighting file nothing happens. If I open such bgl file I see a set of (partially overlapping) polygons (basically one for each lamp), each with a texture which shows up black in ModelConverterX with day lighting and with the correct area of light that fades to black with night lighting. Using the material editor I see that both the texture has its diffuse file and the lightmap file (daylight file name + _LM), though they don't show up as balck in the preview in the lower left corner.
I tried to convert the model using the ground poly conversion tool and checking the LM checkbox, because I thought it was affected by the same problem usual ground polys have with FSX, but it still doesn't show up at night.
Any suggestions on how I could fix this problem?
I've got to tell you, I'm pretty new to this whole convertion/creation thing, so I may be missing something trivial here...

