Hello:
You might be interested in Arno's recent Blog posts regarding tools for Autogen:
http://msmvps.com/blogs/arnogerretsen/default.aspx
Thus far I have been unable to find the "
AGN2TXT" tool which Arno refers to in his Blog:
http://msmvps.com/blogs/arnogerretsen/archive/2011/10/09/agn2txt.aspx
Sun, Oct 9 2011 15:51
"agn2txt
If you download the development release package of my tools, you will find a new tool in there from today. I called it agn2txt and it dumps the content of an autogen AGN file to a readable text file. It is a tool that I used which learning more about the autogen file format. I have included it, because I thought it might be useful for others as well.
I have plans to later also add a txt2agn tool that can do the reverse step, so that you can make minor changes to the autogen by editing the TXT file. But I haven't come to that yet, as I first want to do some more experimentation with making autogen from GIS vector data.
Posted by arno"
However, I can suggest that while we await a clear statement by Arno regarding the whereabouts of the above utility, you may wish to look into the thus far "
un-documented" FS Autogen SDK "
AGNDump" utility located at:
[FS SDK install path]\Environment Kit\Autogen SDK\AgnDump.exe.
This will dump the *.AGN file of your choice into an XML file; info on the file structure is here:
http://www.fsdeveloper.com/wiki/index.php?title=AGN_(FSX)
See also:
http://www.fsdeveloper.com/wiki/index.php?title=Autogen_-_Editing_with_Annotator
http://forum.avsim.net/topic/279367-agn-auto-naming/page__hl__autogen__fromsearch__1
BTW: AFAIK, the output file name for a Resample compiled custom photoreal imagery land class BGL file may vary in FSX, but 'internally', the placement code in the BGL references a specific alternate series of land class tile names which are related to the legacy land class tile naming system used in prior versions of FS.
And, IIRC, that internal "tile name" system originally only provided for 1 custom land class name per LOD-13 area, thus making that *.AGN file unique to that geographic location, even though the actual textures and objects used to "annotate" the land class scenery rendered in FS at run time may actually come from other world areas, libraries etc. since the *.AGN file is only a set of "placement instructions".
Rhumbaflappy's TCalc utility for FS2Kx shows those legacy "custom" land class tile names; however, IIUC, his TCalcX and the FS SDK TMFViewer do not allow one to see such tile names used for the FSX environment terrain object mapping system.
Regardless, I believe you may find that you could retain an existing *.AGN file of a specific coverage area for ongoing use, as long as any subsequent versions of the appertaining custom photoreal imagery land class BGL files have
exactly the same coverage area.
To facilitate this, one would wish to save for reference, all original Resample INF files used to make the custom photoreal imagery land class BGL, as well as any "work" files for the Annotator which are in XML format (save these
BEFORE compiling to the FSX AGN format or the work file is deleted).
NOTE: IIRC, FSX SDK Annotator initially uses a legacy FS9 format "XML" work file format which will also display autogen at run time even if not subsequently compiled to a AGN format... when placed into the Texture folder along with other FSX format AGN files
http://www.fsdeveloper.com/forum/showthread.php?t=20381&highlight=Autogen
Hope this info may help with your inquiry and learning process !
GaryGB